Plot
In Swellview, scientists at Evil Science Corp successfully manufacture a device called the Reality Altering Device (R.A.D.). During its transportation to a secure vault, the guards fail to notice a Kid Danger toy strategically placed in a nearby window. Within moments of securing the R.A.D., an infiltrator disguised as Kid Danger - Missy Martin, a devoted Kid Danger fan - steals the device. Pursued by several guards, Missy skillfully evades and incapacitates them, escaping with the R.A.D. Back at her home, adorned with memorabilia of the superhero, she prepares to use the R.A.D. to bring Kid Danger back to life. Unbeknownst to her, Henry Hart, the real Kid Danger, had faked his death and moved to Dystopia to fight crime alongside Jasper Dunlop, who had honed unique skills such as fighting in his sleep and speaking Spanish. Meanwhile, in Dystopia, Jasper assures Detective Jones that Henry will soon arrive, attempting to flirt with her before Piper Hart and Schwoz Schwartz interrupt. They are visiting to support Henry after Charlotte Page's departure for Harvard. Embarrassed by their attempts to help his romantic prospects, Jasper warns them of an imminent attack by the supervillain Blackout who seeks to steal plutonium from a truck to destroy Dystopia's nuclear core. When the city is plunged into darkness, Henry abandons a public event to intervene. Schwoz hacks into surveillance to locate the truck, while Jasper, using his techno-band, fights Blackout in an alley. Henry joins the fray, countering Blackout's attacks and ultimately defeating him in a public display, much to the delight of his fans. However, a dispute with Jasper over recognition and fame leads to a heated argument, straining their friendship. Back at his building, Henry discovers that Blackout has defaced his posters in anger. Simultaneously, Missy activates the R.A.D., bringing her fan-fiction The Adventures of Kid Danger & Superfan, to life. She transports Henry into her room, where he finds himself wearing an upgraded Kid Danger suit. Overwhelmed, Henry questions Missy's motives. She confesses her desire to bring him back to fight the rising crime in Newtown, inspired by a traumatic mugging incident. Henry, however, admits that he had faked his death to start fresh in Dystopia, leaving Missy both shocked and thrilled. Despite Missy's pleas to team up as vigilantes, Henry declines, insisting on returning to Dystopia. As they debate, a fictional villain, Coach Cregg, from Missy's stories appears and attacks a woman. Henry reluctantly intervenes but is overpowered, realizing that Missy's fan-fiction has altered his abilities. Missy saves him using the R.A.D., but their troubles escalate when Vampiper, an electrokinetic vampire version of Piper Missy created out of spite when she was kicked out of the Kid Danger fan club, arrives, intent on obtaining the device. The two narrowly escape, unaware Vampiper stole a crystal from the device. Henry and Missy end up in another reality, this time an '80s-themed nightclub, where they encounter alternate versions of Frankini, Piper, and Jasper (who operates as Captain Stache, whom Henry's a sidekick of). Henry discovers that the R.A.D. has locked them into "story mode," forcing them to travel through Missy's fanfiction realities. After a humiliating defeat by Couch Cregg, Henry contemplates his treatment towards Jasper. Henry and Missy have a alternate version of Schwoz to look at thr R.A.D., but before he can tell them anything, Frankini interrupts them, causing the device to send him, Henry and Missy back to Newtown. They encounter Vampiper and Coach Cregg, the former biting Frankini, turning him into her loyal vampire servant before Henry and Missy can escape. In an apocalyptic setting, Henry and Missy encounter a survivalist Jasper variant who helps them fend off Canadian Mounties. Together, they use clever tactics to defeat the attackers, further deepening Henry's appreciation for his real-world friendship with Jasper. The group then seeks the help of Post-Apocalyptic Schwoz, who explains that they need the crystal that is now in Vampiper's possession, to return to their original reality. Henry realizes that if Vampiper can turn Schwoz into her servant, she can make him take her into Missy's other stories and make a vampiric army before invading the real world. Though initially blaming herself for the chaos, Missy finds encouragement in Henry's support, prompting her to continue the fight. Determined, the team prepares to face Vampiper in Newtown. Back in Newtown, Vampiper has captured Missy's sister Gemma as a hostage. Despite setbacks, including Coach Cregg's whistle incapacitating the team, Henry and Missy launch a daring rescue mission. Inside the house, Henry battles Vampiper, while Missy heroically sacrifices herself to secure the crystal, urging Henry to complete their mission. Although Vampiper summons reinforcements like Fangkini, Henry manages to pass the crystal to Post-Apocalyptic Schwoz, who prepares to restore reality. The final confrontation sees Henry, Jasper, and Schwoz battling Vampiper and her minions. Despite overwhelming odds, Post-Apocalyptic Schwoz successfully inserts the crystal into the R.A.D., reversing the chaos and restoring order. Missy and Henry reconcile, with Henry acknowledging her bravery and growth. As the realities collapse back into place with the alternate Frankini returned to his reality, Henry returns to Dystopia with a renewed appreciation for his friends, while Missy vows to continue making a difference in Newtown, inspired by her brief partnership with Kid Danger. Reconciling with Jasper, Henry hears that Blackout is attacking again. He and Jasper managed to defeat Blackout as he allows Jasper to take the credit for Blackout's defeat as he gets a date with Detective Jones. After going to a show with Schwoz and Piper, Henry visits Newtown the next day with Jasper and Schwoz as they drive off two punks that were bothering Missy. Henry invites her to be his sidekick which she accepts as they head to their new Headquarters. Sometime later, Henry and Missy arrive at the scene of a crime where they find Captain Man defeating some drones. He tells Henry that he needs his help. During the credits, the alternate Frankini is seen performing in the 80s-themed nightclub. == Cast ==
Cast
•
Jace Norman as
Henry Hart / Kid Danger, a superhero operating in Dystopia •
Sean Ryan Fox as Jasper Dunlop, Henry's friend who helps him out in Dystopia where he can sleep-fight while speaking Spanish at the same time • Captain Stache, a moustached superhero version of Jasper from another reality •
Ella Anderson as Piper Hart, the sister of Henry Hart • Vampiper, an electrical vampire version of Piper from Missy's fan-fiction that was brought to life •
Michael D. Cohen as
Schwoz Schwartz, an inventor friend of Henry Hart •
Frankie Grande as a variant of the internet celebrity enemy of Captain Man and Henry Hart who is a pop music star in Captain Stache's reality • Glee Dango as Missy Martin / Superfan, a girl who is a superfan of Kid Danger •
Andre Tricoteux as Coach Cregg, a coach-themed villain from Missy's fan-fiction that was brought to life • Cooper Barnes as
Ray Manchester / Captain Man, a superhero that Henry used to be the sidekick of • Eric Mazimpaka as Blackout, a hooded robed villain who targeted Dystopia's plutonium supply • Rachael Drance as Detective Jones, a police
detective operating in Dystopia • Breeze Dango as Gemma Martin, Missy's little sister
Voices •
Trevor Devall as Blackout •
Daran Norris as the Narrator == Production ==