High course A high course can be a pre-fabricated, professionally installed course, built of utility poles, cables, and bolts, or it can be a course that is hand-built in a wooded area, where ropes and wire are attached to different trees. Ropes courses can be described as static, dynamic, vertical, and M-Belay. With a static course, participants are attached to an upper wire, belay cable, with lanyards (ropes and carabiners) for safety. If the participant dangles, they will be caught by the wire. Advantages of a static course include needing fewer
facilitators, being able to get more participants up on the course at one time, and allowing participants to do multiple elements without having to be lowered and climb back up after each. On a dynamic course, participants are connected to a rope, which someone on the ground will be holding onto and belaying the participant on the course. Participants on a dynamic course remain on a belay the entire time: climbing up to the element, doing the activity, and being lowered to the ground after. A vertical course is very similar to dynamic, except that the element is the climb up. Vertical courses can be: vertical obstacle courses with hanging logs, ladders, and tires or alpine towers with their unique hour-glass shape of activities. The M-Belay is the most complicated of the two, and involves two separate belays. Otherwise, it is very similar to a dynamic course. Usually participants must sign a
waiver before being allowed to participate on the course, because of the high risk of injury. Some participants may have a hard time completing the course due to its height and the physical challenge. Courses usually range from 25
feet through 50 feet tall, though some elements can reach upwards of 150 feet plus (as in the redwoods and some jungle courses). In order to climb up onto the course participants usually must climb, such as by using a
cargo net or
Jacob's Ladder, which could be made of rope, or an artificial
climbing wall.
Low course Low ropes courses consist of a series of real and imaginary obstacles designed to challenge groups and individuals to work together to accomplish a task. The classification of low ropes courses can be further broken into several types of activities: •
Cooperative Game, Socialization Activity, Ice-Breaker: a fun activity designed to reduce inhibitions and break down barriers. These activities are often not based on a defined task but on a sequence of events. Users are often placed in positions where they are encouraged to try new things that may place them outside their normal comfort zones. Examples include: name games, people to people, raccoon circle... •
Group Initiative: problems involving real and imaginary ground-based obstacles (either natural or constructed) that challenge a group to pool their resources and work together to find solutions. Success is achieved only when all members have contributed to the outcome. Examples include: The Muese, Spider's Web, Carpet Maze, Crocodile Pit, Whale Watch, Peanut Butter River, Ragging River, T.P. Shuffle, Nitro Crossing, and Group Wall •
Trust-building games: activities designed to provide members the opportunity to demonstrate their trust in other members of the group through a series of sequenced actions. Examples include: Willows in the Wind and
Trust Fall. •
Low Ropes Elements: a series of cables, ropes, and obstacles strung between trees or poles, 12 to 18 inches above the ground, low rope elements present tests of physical strength, stamina, agility, balance, and flexibility, and invite participants to confront such emotional issues as the fear of falling, the fear of failure, and the fear of losing control. Risk is managed by group members who assume critical spotting roles. Examples include: Swinging Balance Beam, Triangle Traverse, Tire Swings, and Mohawk Walk. File:CCOURSE LOW ELEMENTS 002.jpg|Zig Zag File:CCOURSE LOW ELEMENTS 007.jpg|Mohawk Walk File:CCOURSE LOW ELEMENTS 010.jpg|The Wall == Purpose ==