The series was well received by journalists as a well-put-together overview of the early video game period.
GameSpot called the series "a crash course on the
golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message."
Ars Technica compared the series favorably in light of its own series of "War Stories" documentaries as a solid look at this era of video games, but noted that
High Score has some notable omissions, such as
Tetris.
The A.V. Club was more critical of the disjointed narrative provided by the series, though praised the use of interviews with minor figures from the industry's history, saying "These personal and often unexpected stories are easily the highlight of
High Score, and they're occasionally the only thing that saves it from turning into the public school version of a video game history lesson."
Slate criticized the series for sidelining some equally important developments such as the
Wizardry series alongside
Ultima, and for not bringing up modern parallels, such as
crunch time in the video gaming industry.
The Verge praised the series for presenting underrepresented figures within video games like Heineman, Lawson, and Best but argued that the show presented them as those doing "boundary-pushing work", and failed to show the more realistic conditions of the video game industry of that timeframe and which remained a problem in current state of the video game industry.
Rotten Tomatoes gives the series a 76% aggregate rating from 25 critics. ==Notes==