is located on the left and must be directed past enemies to the end node located in the upper right.
Hitman Go is a
turn-based puzzle video game part of the
Hitman video game series. In the game each level is set on a grid-based board composed of interconnected nodes and lines. Nodes are positions that the player or enemies can occupy and lines are used for moving between nodes during a turn. Players take control of the series' protagonist,
Agent 47. Using
touchscreen controls, during a turn the player swipes along a line in the direction they want Agent 47 to move. In the "Definitive Edition" on
PC, swiping is replaced by a click, hold, and drag interaction with a
mouse. Once the player completes a turn, all enemies on the board will simultaneously move. Each level has a main objective for completion, such as guiding Agent 47 to the end node or assassinating a specific target. The player can assassinate enemies by moving onto the target's node, and similarly the player can be killed by enemies that move onto the player's node. Levels become more complex as the player progresses, introducing different mechanics and new types of enemies. Each enemy type is dressed in a unique colour, allowing the player to recognise their movement patterns. Some enemies remain static or rotate on a single node, while others will patrol the board along a specific route. Later stages may require the player to collect keys located on the board and unlock doors that block access to the level objective. Trapdoors connect one location on the board to another and allow the player to move between them during a turn. Some nodes contain potted plants, the player will not be detected while occupying these nodes. Coloured disguises can be found and equipped to let the player walk past an enemy type of that colour without being detected. There are throwable objects that are used to disrupt and change enemy behaviour patterns. Firearms can also be found on certain levels, they are used to shoot targets or obstacles from a distance. Most levels have bonus objectives such as collecting a briefcase or finishing the level without killing anyone, completing these will reward the player with stars. Stars are used to unlock the next chapter of levels. The game launched with five different chapters, one of which was inspired by a level from
Hitman: Blood Money. Post-launch, two additional chapters were added, one based upon a level from
Hitman 2: Silent Assassin. The game features in-app purchases which provide hints to the puzzles or unlock level chapters immediately. ==Development and release==