The game changed the Japanese arcade market. It charged 300 to 500 yen for a game, but the player could play for over 5 to 10 minutes. According to Sega developer Masaru Kohayakawa: "Although the number of arcade game centers continued to decline into the 2000s, the success of Derby Owners Club helped popularize a new arcade business model focused on high-spending players. Previously, arcade games primarily catered to skilled players who spent little money, as they rarely needed continues. In the 2000s, this shifted toward a market where skilled players also spent heavily. This model anticipated the “80/20 rule” seen in modern mobile games, where a small percentage of users generate most of the revenue, making 2000s arcade games an early precursor to this approach." It was a new concept, and became successful in American arcades as well. Testing of
Derby Owners Club in an arcade in Chicago showed that it had become the most popular machine in the arcade, with a 92% replay rate. While the eight-player Japanese version of the game was released in 1999, the game was reduced to a smaller four-player version due to size issues and released in North America in 2003. Despite initial success, the cabinet was too expensive and the game did not entice casual users which are essential to the western arcade market. The game sold 850
arcade cabinets in Japan by 2001. It was the highest-grossing dedicated
arcade game of 2001 in Japan. The PC port was shut down in 2006, two years after the release in 2004. == Versions ==