When playing with the
Scout expansion, each player also takes a special tile at the beginning of the game from a set of five (in a two-player game, each player takes two). Four of these five tiles are special land tiles that can be played in lieu of drawing a tile that turn. However, when played a player must place a follower (or a hut with Agriculture) on the tile that will remain there during the rest of the game. These tiles also grant an ability to the player who plays the special tile: • The
Scout allows a player to refuse the first tile drawn and draw another tile. This privilege can be used for bonus tiles so long as the ability was not used in the initial draw, and is not considered to be used when a player is forced to redraw. The follower on the scout is considered to be part of the forest on the tile, but is
not removed when the forest is completed. • The
Hunter on Bridge allows the follower there to count in the scoring of the meadows on both sides of the river that the bridge straddles. One side of the river also contains a
bear, worth two points as with other animals. • The
Dug-out allows the owner to score whenever any river in the system is completed -- the player receives as many points as the lake with the largest number of fish in the system. The follower is considered to be part of a river extending from the lake on the tile, but is
not removed when the river is completed. • The player with the
Agriculture scores one point for each tile in the meadow at the end of the game. As a river runs through the tile, the player may choose to place a hut instead of a follower, following normal rules. The fifth tile, the
Shaman, allows a player to remove one of their own followers (not huts) each turn. ==Reviews==