Until the year 2000, Hybrid was widely known for its
middleware solutions for computer games. Hybrid's other business sector was image-making using 3D graphics, this operation was spun off in 2004 as
Fake Graphics Ltd. The company's most important product of that time was the
OpenGL based graphics library
SurRender 3D (1996–2000). In 2000 Hybrid launched the
dPVS (
dynamic
Potentially
Visible
Set) visibility optimization middleware that is used in many
MMORPGs, including
Star Wars Galaxies and
EverQuest II. In 2006 the dPVS technology was acquired by
Umbra Software Ltd. Hybrid Graphics provided the first commercial implementations of the
OpenGL ES and
OpenVG mobile graphics APIs, and was actively involved in the development of the
M3G (JSR-184) Java standard, in the context of the
Khronos Group and
Java Community Process, respectively. Hybrid also sponsored academic research on computer graphics, including multiple papers published in
SIGGRAPH. == References ==