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Hyperspace

In science fiction, hyperspace is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.

Concept
The basic premise of hyperspace is that vast distances through space can be traversed quickly by taking a kind of shortcut. There are two common models used to explain this shortcut: folding and mapping. In the folding model, hyperspace is a place of higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other; a common analogy popularized by Robert A. Heinlein's Starman Jones (1953) is that of crumpling two-dimensional paper or cloth in the third dimension, thus bringing points on its surface into contact. In the mapping model, hyperspace is a parallel universe much smaller than ours (but not necessarily the same shape), which can be entered at a point corresponding to one location in ordinary space and exited at a different point corresponding to another location after travelling a much shorter distance than would be necessary in ordinary space. The Science in Science Fiction compares it to being able to step onto a world map at one's current location, walking across the map to a different continent, and then stepping off the map to find oneself at the new location—noting that the hyperspace "map" could have a significantly more complicated shape, as in Bob Shaw's Night Walk (1967). Terminology The means of accessing hyperspace is often called a "hyperdrive", and navigating hyperspace is typically referred to as "jumping" (as in "the ship will now jump through hyperspace"). Some works use multiple synonyms; for example, in the Star Trek franchise, the term hyperspace itself is only used briefly in a single 1988 episode ("Coming of Age") of Star Trek: The Next Generation, while a related set of terms – such as subspace, transwarp, and proto-warp – are employed much more often, and most of the travel takes place through the use of a warp drive. Hyperspace travel has also been discussed in the context of wormholes and teleportation, which some writers consider to be similar whereas others view them as separate concepts. == History ==
History
'' (shown here is the Spring 1931 issue featuring John Campbell's Islands of Space). Emerging in the early 20th century, within several decades hyperspace became a common element of interstellar space travel stories in science fiction. According to the Historical Dictionary of Science Fiction, the earliest known use of the word "hyper-drive" comes from a preview of Murray Leinster's story "The Manless Worlds" in Thrilling Wonder Stories 1946. In Foundation (1951), hyperspace is described as an "...unimaginable region that was neither space nor time, matter nor energy, something nor nothing, one could traverse the length of the Galaxy in the interval between two neighboring instants of time." E. C. Tubb has been credited with playing an important role in the development of hyperspace lore; writing a number of space operas in the early 1950s in which space travel occurs through that medium. He was also one of the first writers to treat hyperspace as a central part of the plot rather than a convenient background gadget that just enables the faster-than-light space travel. == Characteristics == Hyperspace is typically described as chaotic and confusing to human senses; often at least unpleasant – transitions to or from hyperspace can cause symptoms such as nausea, for example – and in some cases even hypnotic or dangerous to one's sanity. Visually, hyperspace is often left to the reader's imagination, or depicted as "a swirling gray mist". In some works, it is dark. Exceptions exist; for example, John Russel Fearn's Waters of Eternity (1953) features hyperspace that allows observation of regular space from within. Many stories feature hyperspace as a dangerous, treacherous place where straying from a preset course can be disastrous. In Frederick Pohl's The Mapmakers (1955), navigational errors and the perils of hyperspace are one of the main plot-driving elements, and in K. Houston Brunner's Fiery Pillar (1955), a ship re-emerges within Earth, causing a catastrophic explosion. In some works, travelling or navigating hyperspace requires not only specialized equipment, but physical or psychological modifications of passengers or at least navigators, as seen in Frank Herbert's Dune (1965), Michael Moorcock's The Sundered Worlds (1966), Vonda McIntyre's Aztecs (1977), and David Brin's The Warm Space (1985). While generally associated with science fiction, hyperspace-like concepts exist in some works of fantasy, particularly ones which involve movement between different worlds or dimensions. Such travel, usually done through portals rather than vehicles, is usually explained through the existence of magic. == Use ==
Use
While mainly designed as means of fast space travel, occasionally, some writers have used the hyperspace concept in more imaginative ways, or as a central element of the story. In Robert A. Heinlein's Glory Road (1963) and Robert Silverberg's "Nightwings" (1968), it is used for storage. In many stories, a starship cannot enter or leave hyperspace too close to a large concentration of mass, such as a planet or star; this means that hyperspace can only be used after a starship gets to the outside edge of a solar system, so that it must use other means of propulsion to get to and from planets. Just like with the very concept of hyperspace, the reasons given for such restrictions are usually technobabble, but their existence can be an important plot device. Limiting the places a ship can appear in, or making them more predictable, means that they will meet each other most often around contested planets or space stations, allowing for narratively satisfying battles or other encounters. On the other hand, a less restricted hyperdrive may also allow for dramatic escapes as the pilot "jumps" to hyperspace in the midst of battle to avoid destruction. == See also ==
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