I-CubeX arose out of a research project in 1995 directed by Axel Mulder at the Department of Kinesiology,
Simon Fraser University to address the need for better tools for artists to create
interactive art and for musicians to more easily create or modify musical instruments. It was inspired by projects such as
STEIM's Sensorlab. While I-CubeX helped opening up access to technology for artists interested in sensor technology, it in itself inspired others to create new technology. The field evolved into
physical computing and it was followed by the creation of a number of other generic platforms for applying sensor technology in the (performing) arts such as
Arduino, as well as the development of very application specific sensors for human interfacing and
human interface devices. While the focus of I-CubeX technology was initially on translating sensor signals to
MIDI (Digitizer, microDig) for music enthusiasts, the transmission protocols now include
Bluetooth Low Energy and
WiFi (WiDig),
Bluetooth Classic (Wi-microDig) and
USB (WiDig, USB-microDig) so as to facilitate its use by all kinds of researchers and engineers, as well as MIDI. == See also ==