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Company Profile

Iceflake Studios

Iceflake Studios is a Finnish video game development studio that was founded in Tampere, Finland in 2007, and was acquired by Paradox Interactive in 2020. They have developed games for desktop, mobile, and console, as well as modifications to games. They are primarily known for developing Surviving the Aftermath, and taking over development of Cities: Skylines II in early 2026.

History
Iceflake Studios was co-founded by Lasse Liljedahl and Tapani Valkonen on in Tampere, Finland. Prior to their founding, they developed a game modification for Battlefield 1942 called . They initially developed small mobile games varying from golf and pool, to a puzzle game named Pirate Treasure, and a platforming game named Panzer Jumper. Their first non-mobile game, Ice Lakes, was released on Steam in 2016. Surviving the Aftermath Surviving the Aftermath was Iceflake Studios' first game to receive a metacritic score, receiving mixed reviews. Paradox Interactive, the game's publisher, posted a teaser for the game on October 7, 2019. It was announced to be in early access on October 19, 2019 at PDXCON, and was publicly released on November 16, 2021. In March 2023 Paradox announced Rebirth, the third DLC expansion pack for Surviving the Aftermath. Paradox acquisition On July 17, 2020, Paradox announced they would be acquiring Iceflake Studios, making it their ninth internal studio. Charlotta Nilsson, the COO of Paradox at the time, said "The collaborative efforts... with Iceflake have given us all the confidence that this is a natural fit. Surviving the Aftermath fits the Paradox portfolio perfectly" within the announcement of the acquisition. ==Cities: Skylines II transfer==
Cities: Skylines II transfer
On November 17, 2025, Paradox announced that themselves and Colossal Order, one of Paradox's other internal studios, would mutually "pursue independent paths". As a result, development of Cities: Skylines II was moved to Iceflake at the beginning of 2026. The announcement disclosed that Iceflake would be responsible for the planned console releases, though Paradox did not announce a delay nor an anticipated release window. Some speculate this separation was influenced by Cities: Skylines II's poor release, reception, and ongoing development issues with Colossal. Paradox's CEO at the time, Mattias Lilja, stated in the announcement they "...have deep respect for the Colossal Order team and we look forward to seeing where they go from here". ==Games==
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