The beginnings of the IGDA emerged from several other organizations for computer game developers which were forming in the late 1980s and early 1990s: • The
Computer Game Designers Symposium, later known as the
Computer Game Developers Conference, was started in 1988 by
Chris Crawford. He had already been producing a bimonthly newsletter for game developers,
The Journal of Computer Game Design, since 1987. One of the subscribers, game programmer
Nicky Robinson, suggested that he hold a gathering. Crawford took her suggestion, made announcements in two issues of the journal, and hosted the first event in April 1988 in his living room in
San Jose, California. • The
Bay Area Computer Entertainment Developers meetings, 1991–1993, created by Tim Brengle and David Walker, which met monthly • In 1992, in response to a need for a professional organization, Brengle and Walker also created the
Computer Entertainment Developers Association. Dues were $75/year, and included a subscription to Crawford's
Journal of Computer Game Design. CEDA gained members both locally and internationally. Crawford's living room event in April 1988, the CGDC, had brought in 26 or 27 game developers. It was such a success that on the spot a steering committee was formed to host a larger event six months later at a Holiday Inn in
Milpitas, California, which drew 127 developers. Then this event continued to be held each Spring. It grew rapidly, by 50% or more each year, moving to larger and larger venues. In 1994 the CGDC then sponsored its own association, the
Computer Game Developers Association, or CGDA, taking over the membership list from Walker and Brengle's CEDA. Initial board members included David Walker, Tim Brengle, Anne Westfall, and Ernest Adams, who became Chair.
Jennifer Pahlka became the first Executive Director. In 1997 when elections were held,
Noah Falstein became the first elected chair. A separate organization was also created in 1996, the IGDN,
International Game Developers Network, run by people such as
Marc Mencher and
Gordon Walton. It had its own conference, the International Game Developers Network Conference, launched in 1998 in
Austin, Texas. The two organizations, the CGDA and the IGDN, ran more or less in parallel for a while, and then merged in 1999 as the International Game Developers Association, with David Walker and Tim Brengle as members No. 1 and 2. Hap Aziz on the board of the CGDA and David Weinstein on the board of the IGDN were tasked with merging the two organizations and named the IGDA as a combination of the CGDA and the IGDN. == Structure ==