The development of
Yakuza Kiwami 3 was first alluded to by the head of
Ryu Ga Gotoku Studio,
Masayoshi Yokoyama, during a studio livestream in 2024. When discussing the then-unannounced upcoming title, Yokoyama stated that it was not
Kiwami 3, but he assured that the team was going to make it "sooner or later". On September 17, 2025, the studio's website was updated with a listing for "Yakuza Kiwami 3", which was promptly removed, leading to fans speculating that an announcement was imminent. A week later,
Kiwami 3 was formally revealed at the studio's "RGG Summit" event, alongside
Dark Ties. During the presentation, developers from the studio unveiled additional details about the game. According to Yokoyama, both
Kiwami 3 and
Dark Ties were developed based on the concept "a legend is reborn and a new legacy begins". He elaborated that the development team approached making
Kiwami 3 differently compared to the previous
Like a Dragon remake projects, citing the difference in hardware gap between each original title and its
Kiwami counterpart. Producer and director Ryosuke Horii explained that
Kiwami 3 was rebuilt from the ground up, with additional cutscenes not present in the original
Yakuza 3, as well as several old scenes having been changed drastically, promising different outcomes compared to the original story. Yokoyama further explained this point, stating that the core story remained unchanged, but the team was aiming to refine ambiguous or missing details in the original game. Horii also added that the team went back to adjust the actors' performance, in order to improve the delivery of the original cutscenes. When comparing
Kiwami 3 to
Yakuza 3, Horii admitted that the original game had "many rough edges", and he and the development team approached the remake in the spirit of respecting the original title "without relying on it too much", explaining that having romanticized memories of past titles can cloud their judgment. As an example, Horii cited
Yakuza 3's combat system, noting it as one of the hardest games to beat in the series, while also pointing out that the game engine has changed since the original release, and the amount of games the team has developed since allowed them to modernize the system for
Kiwami 3, justifying its existence. Horii also highlighted "Life at Morning Glory" as the "most essential content in [
Kiwami 3]" and encouraged players to not skip this portion of the game, citing its importance in establishing Kazuma Kiryu as a fatherly figure to his foster children. He noted that even though
Yakuza 3 depicted the bond between Kiryu and the children, the original story lacked depth, and
Kiwami 3 was an opportunity for him and the team to expand on this aspect of Kiryu's character. In contrast,
Dark Ties was originally envisioned as a bonus scene for
Kiwami 3; however, the development team decided to shift its scope to a full game, as they recognized Yoshitaka Mine's popularity with the fans and that making him playable was "the best way" to tell his story. The story of
Dark Ties was written by Kazunobu Takeuchi, who originally wrote a story arc detailing Mine's past for the
mobile title
Ryu ga Gotoku Online (2018); the same story arc was used as the basis for
Dark Ties, with Takeuchi expanding upon the original material by fleshing out Mine's backstory even further. Series chief producer Hiroyuki Sakamoto considered
Dark Ties to have the darkest story out of all
Like a Dragon entries to date, with it largely focusing on Mine's inner monologue and self-questioning, setting him apart from other series protagonists like Kiryu. In a separate interview, Yokoyama stated that both
Kiwami 3 and
Dark Ties would contain hints about the future direction of the
Like a Dragon series, which the players would get "a solid sense of" once they get to play the game. In February 2026, during a studio livestream, he elaborated on this, stating that
Kiwami 3 would be the last title within the
Kiwami series, and a new series with "a different meaning" would continue in its place, separate from the mainline titles. ==Reception==