viewer. In March 2015,
YouTube launched support for publishing and viewing 360-degree videos, with playback on its website and its
Android mobile apps. Parent company
Google also announced that it would collaborate with camera manufacturers to make it easier for creators to upload 360-degree content recorded with their products to YouTube.
Facebook (parent company of VR headset maker
Oculus VR) followed suit by adding 360-degree video support in September 2015, and subsequently unveiled reference designs for its own 360-degree camera systems known as Facebook Surround 360. Facebook announced in March 2017 that more than 1 million 360-degree videos had been uploaded to Facebook to date.
Vimeo also launched 360-degree video support in March 2017. Google Cardboard, which is typically distributed in the form of do-it-yourself kits consisting of low-cost materials and components, has been credited with helping virtual reality become more readily available to the general public, and helping boost the adoption of 360-degree video by publishers, such as mainstream journalists and media brands. The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and
position tracking. In 360-degree video, the locations of viewers are fixed, viewers are limited to the angles captured by the cameras, and cannot interact with the environment. The non-dynamic nature of video also means that rendering techniques cannot be used to reduce the risk of
motion sickness. ==Variations==