shape, motion, and colour tweening. When animating in a
digital context, the shortened term
tweening is commonly used, and the resulting sequence of frames is called a
tween. Sophisticated animation software enables the animator to specify objects in an image and to define how they should move and change during the tweening process. The software may be used to
manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using
interpolation of graphic parameters. Some of the earliest software that utilises automatic interpolation in the realm of digital animation includes
Adobe Flash and Animo (developed by
Cambridge Animation Systems) in the late 90s, and Tweenmaker, released around 2006. The
free software program
Synfig specializes in automated tweening. "Ease-in" and "ease-out" in
digital animation typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. For example, an ease-in transition would start the animation out slowly, and then progressively get faster as the animation continues. An ease-out transition does the opposite, where the animation starts out quickly but then slows down. The use of computers for inbetweening was enhanced by Nestor Burtnyk and Marceli Wein at the
National Research Council of Canada. They received a Technical Achievement
Academy Award in 1997, for "pioneering work in the development of software techniques for computer-assisted keyframing for character animation". == See also ==