In 2005, Sarah Boxer of
The New York Times stated that the infinite canvas was hard to find in use, as many webcomics were sticking to a printable format. A few, however, like Nicholas Gurewitch's
The Perry Bible Fellowship and
Drew Weing's
Pup, did make use of the format (
Pup won a
Web Cartoonists' Choice Award in the "infinite canvas" category in 2005). Boxer pointed out that most popular webcomics either fit on a webpage easily – such as Adrian Ramos's
Count Your Sheep – or attempted to use various aspects of the digital medium, such as
Flash animation and music. That same year,
Joe Zabel also noted that the primary purpose for the infinite canvas would be to create lengthy and deep works on the Web, while
comic strips like
PvP and
Penny Arcade showed to have much more success in this environment. Because of the time that would go into any page of an infinite canvas comic, Zabel deemed it unlikely for such webcomics to gain a large popularity. Journalist
Eric Burns, meanwhile, claimed that McCloud was mainly discussing the potential of webcomics, rather than what they are actually like. In an interview in 2008, Scott McCloud said that in
Reinventing Comics he was "shooting for the moon, in hopes that we could create these radical departures from traditional comics," noting that "most online comics are still pretty conservative in format and style" but also that "there have been some impressive strides in that direction." McCloud specified that he was still keeping an eye on things that needed to happen for the infinite canvas to take off, saying that "the notion of Web applications being as robust as desktop applications has placed us closer to that hope that we may finally be able to create those spaces in a seamless way online. Right now, it's very difficult to do that." In an interview in 2014, McCloud said that "without a reliable financial structure to support these experimental webcomics, a lot of people just turn away and get a real job, or start doing three-panel gag strips. Those have an
economic model that works." Regardless of the format's initial popularity, a large amount of cartoonists have created infinite canvas webcomics over the years; in the book
Storytelling in the Media Convergence Age, cartoonist Daniel Goodbrew states that "the infinite canvas has remained a popular choice among webcomic creators." The infinite canvas has shown more success in Europe and Australia than in North America. The infinite canvas has obtained a large popularity among South Korean
webtoons: McCloud noted in 2014 that "most digital comics are
scrollers in Korea." ==See also==