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D.I.C.E. Awards

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

Format
The Academy encourages submissions from any individual or company providing that submission eligibility requirements are met. Each application enters the submitted game or title for consideration in at least one Craft category and only one Genre category. For most categories, the title must be publicly released in North America within the past calendar year. The exceptions to this rule are submissions for "Online Game of the Year" and "Fighting Game of the Year". The finalists in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. Summit in Las Vegas, typically in February of that year. Academy active Creative/Technical, Business, and Affiliate members are qualified to vote in all genre categories along with "Game of the Year", "Mobile Game of the Year", "Online Game of the Year", and "Outstanding Achievement for an Independent Game". Creative/Technical members of the Academy may also vote on craft categories related to their expertise: • Game designers and producers vote for the categories of "Story", "Character", "Audio Design", "Game Direction", and "Game Design". • Artists, animators, and programmers vote for the categories of "Animation", "Art Direction", "Character", and "Technical". • Audio designers and musicians vote for the categories of "Audio Design", "Original Music Composition", and "Character". Due to this approach, the D.I.C.E. Awards are considered the main peer-based recognition within the video games industry compared to other major awards. ==Award ceremonies==
Award categories
Game of the Year Awards Game of the YearOnline Game of the YearMobile Game of the YearOutstanding Achievement for an Independent GameImmersive Reality Game of the YearImmersive Reality Technical Achievement Craft Awards Genre Awards Discontinued, renamed, or merged categories Game of the Year Craft Awards Genre Awards Console Computer OnlineOnline Action/Strategy Game of the Year: 1999 • Online Family/Board Game of the Year: 1999 • Online Role-Playing Game of the Year: 1999 • Entertainment Site of the Year: 1998–2000 • News/Information Site of the Year: 1998–2000 • Online Gameplay of the Year: 2001-2003 == Special categories ==
Special categories
Hall of Fame The Academy of Interactive Arts & Sciences has annually inducted into its "Hall of Fame" video game developers that have made revolutionary and innovative achievements in the video game industry. Lifetime Achievement Awards The Lifetime Achievement Award is given "for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry". Technical Impact Award The Technical Impact Award was added for the 2015 awards ceremony to recognize "unique innovations that contribute to the ongoing progress of interactive media". == Notable highest wins and nominations ==
Notable highest wins and nominations
By game Most award-winning games: Most nominated games: By franchise Most award-winning franchises: Most nominated franchises: By developer Most award-winning developers: Most nominated developers: By publisher The most award-winning publishers: The most nominated publishers: ==Notes==
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