The
Racing Rules of Sailing were most dramatically simplified in 1997 since the 1940s. The new document contains four main rules [Part 2, Section A]: • Boats on a port
tack shall keep clear of boats on starboard tack (Rule 10). • When boats are on the same tack and overlapped, the boat to
windward (the boat closest to the wind) shall keep clear of a
leeward boat (Rule 11). • When boats are on the same tack and not overlapped, the boat that is astern shall keep clear of the boat ahead. (Rule 12). • When a boat is
tacking (changing tack) it shall keep clear of boats that are not tacking (Rule 13). Four rules about general limitations: [Part 2, Section B] • Even if you have right-of-way, it is your duty to avoid a collision, once it becomes apparent that the other boat is not keeping clear (Rule 14). • If you acquire right of way, you must initially give the other boat room to keep clear, unless you get right of way because of the other boat's actions. (Rule 15) • A boat that changes course, even if it has the right-of-way, shall do so in a manner that gives the burdened boat a chance to "keep clear" (Rule 16). • If you catch up with another boat and you want to pass it to leeward, you may not sail above your proper course i.e. you shall not
luff higher than you would have done if that boat wasn't there (Rule 17) Three rules about marks and obstructions [Part 2, Section C] plus some other rules about starting errors, taking penalties, moving astern, when you are capsized or anchored or run aground, and interfering with another boat. In total there are 91 rules but (since the major simplification in 1997) only 15 rules govern what boats do when they meet on the water (part 2 rules). It is not necessary to know all of the rules to successfully compete in a dinghy race, but a knowledge of the basics is recommended. Sailboat racing is a self-regulated sport. As stated by the
Racing Rules of Sailing, "Competitors in the sport of sailing are governed by a body of rules that they are expected to follow and enforce. A fundamental principle of sportsmanship is that when competitors break a rule they will promptly take a penalty, which may be to retire.". Depending on the nature of the infraction, the penalty may be either: (1) performing a turn consisting of one
tack and one
gybe or (2) performing two turns consisting of two tacks and two gybes (except for windsurfing). For most rules infractions, a competitor may be absolved from disqualification from the race by taking such a penalty. However, if the infraction caused injury or serious damage, or produced a significant advantage in the race or series, the penalty shall be to retire. If a competitor fails to take penalty turn(s) they may be disqualified after a hearing by the Protest Committee. The aforementioned principles do not apply to match racing (like the
America's Cup) where on-the-water umpires impose penalties immediately after an infraction occurs. == Race signals ==