In 1982, SGI began development of IRIS GL. It soon became much more popular than the ANSI standard
PHIGS, as developers considered it more intuitive and flexible. In the years after 1982, IRIS GL began licensing it to many companies, including
IBM. Fragmentation soon became an issue with IRIS GL's popularity, in the implementations and a much bigger one with many different
windowing systems. In 1985, the
X window system came around, and finally there was a somewhat common system. The system was considered more transparent and reliable. In June 1992, the OpenGL 1.0 specification was released, with as much portability as possible. Unlike PEX, OpenGL did not rely on the window system, it being a completely separate part to ensure their previous goals were met. To avoid namespace conflicts, every function was prefixed with "gl". Many modules were also either cleaned up, removed, or renamed. == Overview ==