Rittel's interest lay in the area of public policy and planning, which is also the context in which he and his colleagues defined
wicked problems. So it is no surprise that Kunz and Rittel envisaged IBIS as the "type of information system meant to support the work of cooperatives like governmental or administrative agencies or committees, planning groups, etc., that are confronted with a problem complex in order to arrive at a plan for decision". A renewed interest in IBIS-type systems came about in the following decade, when advances in technology made it possible to design relatively inexpensive, computer-based IBIS-type systems. By 1983, Raymond McCall and colleagues had implemented a version of IBIS called PHIBIS (procedurally hierarchical IBIS) in personal computer software called MIKROPLIS (microcomputer-based planning and information system), which was described as an information system for "professional problem solvers—including planners, designers and scientists". In 1987,
Douglas E. Noble completed a computer-supported IBIS program as part of his doctoral dissertation. Jeff Conklin and co-workers adapted the IBIS structure for use in software engineering, creating the
gIBIS (graphical IBIS) hypertext system in the late 1980s. In the 1990s, architecture researchers experimented with enhancing IBIS with a
fuzzy reasoning system. Several other graphical IBIS-type systems were developed once it was realised that such systems facilitated collaborative design and
problem solving. These efforts culminated in the creation of the open source
Compendium (software) tool which supports—among other things—a graphical IBIS notation. Another IBIS tool that integrates with
Microsoft SharePoint is called Glyma. and designVUE. Since the mid-2000s, there has been a renewed interest in IBIS-type systems, particularly in the context of
sensemaking and collaborative problem solving in a variety of social and technical contexts. Of particular note is the facilitation method called dialogue mapping which uses the IBIS notation to map out a design (or any other) dialogue as it evolves. The discussion trees in D-Agree, inspired by IBIS, contain a combination of four types of elements: issues, ideas, pros, and cons. The software extracts a discussion's structure in real time based on IBIS, automatically classifying all the sentences. ==See also==