Feedback in dynamic decision-making tasks Although
feedback interventions have been found to benefit performance on DDM tasks, outcome feedback has been shown to work for tasks that are simple, require lower cognitive abilities, and that are repeatedly practiced. For example, IBLT suggests that in DDM situations, learning from only outcome feedback is slow and generally ineffective.
Effects of feedback delays in DDM tasks The presence of feedback delays in the DDM tasks and its misperceptions by the participants contributes to less than optimal performance on DDM tasks. Such delays in feedback make it harder for people to understand the relationships that govern the system dynamics of the task due to the delay between the actions of the decision makers and the outcome from the dynamic system. A familiar example of the effect of feedback delays is the
Beer Distribution Game (or Beer Game). There is a time delay built into the game between placing an order by a role and reception of the ordered cases of beer. If a role runs out of beer (i.e., unable to satisfy a customer's current demand for beer cases), there is a fine of $1 per case. This might lead people to overstock beer to satisfy any future unanticipated demands. Results, contrary to economic theory which predicts a long term stable equilibrium, show people ordering too much. This happens because the time delay between placing an order and receiving inventory makes people think that the inventory is running out as new orders come in, so they react and place larger orders. Once they build up the inventory and realize the incoming orders they drastically cut future orders which leads the beer industry experience oscillating patterns of over-ordering and under-ordering, that is, costly cycles of boom and bust. Similar examples on effects of feedback delay have been reported among fire fighters in a fire fighting game called NEWFIRE in the past where on account of task complexity and feedback delay between actions of firefighters and outcomes, led participants to frequently allow their headquarters to be burned down.
Effects of proportional thinking in DDM Tasks Growing evidence in DDM indicates that adults share a robust problem in understanding some of the basic building blocks of simple dynamic systems, including
stocks, inflows, and outflows. Many adults have shown a failure to interpret a basic principle of dynamics: a stock (or accumulation) rises (or falls) when the inflow exceeds (or is less than) the outflow. This problem, termed Stock-Flow failure (SF Failure), has been shown to be persistent even in simple tasks, with well motivated participants, in familiar contexts and simplified information displays. The belief that the stock behaves like the flows is a common but wrong heuristic (named the “correlation heuristic") that people often use when judging non-linear systems. The use of correlation heuristic or
proportional reasoning is widespread across different domains and has been found to be a robust problem in both school children and educated adults (Cronin et al. 2009; Larrick & Soll, 2008; De Bock 2002; Greer, 1993; Van Dooren et al., 2005; Van Dooren et al., 2006; Verschaffel et al., 1994).
Individual Differences in DDM Individual performance on DDM tasks is accompanied by tremendous amount of variability, which might be a result of the varying amount of skill and cognitive abilities of individuals who interact with the DDM tasks. Although
individual differences exist and are often shown on DDM tasks, there has been a debate on whether these differences arise as a result of differences in cognitive abilities. Some studies have failed to find evidence of a link between cognitive abilities as measured by intelligence tests and performance on DDM tasks. But later studies contend that this lack is due to absence of reliable performance measures on DDM tasks. Other studies have suggested a relationship between workload and cognitive abilities. It was found that low ability participants are generally outperformed by high ability participants. Under demanding conditions of workload, low ability participants do not show improvement in performance in either training or test trials. Evidence shows that low ability participants use more
heuristics particularly when the task demands faster trials or time pressure and this happens both during training and test conditions.
DDM in the real world In connection to DDM using laboratory microworld tools to investigate decision making there has also been a recent emphasis in DDM research to focus on decision making in the real world. This does not discount research in the laboratory but reveals the broad conception of the research underlying DDM. Under the DDM in the real world people are more interested in processes like
goal setting, planning, perceptual and attention processes, forecasting, comprehension processes and many others including attending to feedback. The study of these processes brings DDM research closer to
situation awareness and
expertise. For example, it has been shown in DDM research that motorists who have more than 10 years of experience or expertise (in terms years of driving experience) are faster to respond to hazards than drivers with less than three years of experience. Also, owing to their greater experience, such motorists tend to perform a more effective and efficient search for hazards cues than their not so experienced counterparts. A way to explain such behavior is based upon the premise that situation awareness in DDM tasks makes certain behaviors automatic for people with expertise. In this regard, the search for cue in the environment that could possibly lead to hazards for experienced motorists might be an automatic process whereas lack of situation awareness among novice motorists might lead them to a conscious non-automatic effort to find such cues leading them to become more prone to hazards by not noticing them at all. This behavior has also been documented for pilots and platoon commanders. The considerations of novice and experienced platoon commanders in a virtual reality battle simulator has shown that more experience was associated with higher perceptual skills, higher comprehension skills. Thus, experience on different DDM tasks makes a decision maker more situational aware with higher levels of perceptual and comprehension skills. ==See also==