Jet Set Willy is a
flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its predecessor, the player can explore the mansion at will. Willy is controlled using only left, right and jump. He can climb stairs by walking into them (jumping through them to avoid them) and climb swinging ropes by pushing left or right depending on what direction the rope is swinging. The play area itself consists of 60 playable screens making up the mansion and its grounds and contains hazards (static killer objects), guardians (killer monsters which move along predetermined paths), arrows, various platforms and collectable objects. The collectable items glow to distinguish them from other objects in the room. Willy loses a
life if he touches Maria, a hazard, an arrow, guardian, or falls too far. He is returned to the point at which he entered the room, which may lead to a game-ending situation where Willy repeatedly falls from a height or unavoidably collides with a guardian, losing all lives in succession. One of the more bizarrely named rooms in the game is
We Must Perform a Quirkafleeg. On the Amstrad version it is misspelt
We Must a Quirkafleeg. The pre-release name for the screen was
The Gaping Pit. This is a reference to the comic strip ''
Fat Freddy's Cat, a spin-off from the Fabulous Furry Freak Brothers''; in the original comic, the quirkafleeg was an obscure ritual in a foreign country, required to be performed upon the sight of dead furry animals. Music on the C64 version is Moonlight Sonata on the title screen, and
J.S. Bach - Inventions # 1 during gameplay. Some rooms play Mozart's
Rondo alla Turca. Music for the Atari 8-bit computer version was composed by
Rob Hubbard.
Bugs Upon release, the ZX Spectrum version could not be completed due to several bugs. Although four completely unrelated issues, they became known collectively as "The Attic Bug". After the player entered
The Attic screen, various rooms would undergo
corruption for all subsequent playthroughs, including all monsters disappearing from
The Chapel screen, and other screens triggering a game over. This was caused by an error in the path of an
arrow in
The Attic, resulting in the sprite traveling past the end of the Spectrum's video memory and overwriting crucial game data. Initially
Software Projects attempted to pass this bug off as an intentional feature to make the game more difficult, Despite these bugs, Ross Holman and Cameron Else won the competition that Software Projects had set for completion of
Jet Set Willy and provided Software Projects with a set of bug fixes. ==Reception==