of Poland with its characteristic third blue Joker In a standard deck in the US or Britain, there are usually two Jokers. In other countries, such as Germany, there are usually three Jokers in a pack. The Joker's use varies greatly. Many
card games omit the cards entirely; as a result, Jokers are sometimes used as informal replacements for lost or damaged cards in a deck by simply noting the lost card's rank and suit on the Joker. Other games, such as a 25card variant of
Euchre which uses the Joker as the highest trump, make it one of the most important in the game. Often, the Joker is a wild card, which allows it to represent other existing cards. The term "Joker's wild" originates from this practice. However, in Zwicker, Jokers are higher value, matching and scoring cards while, in one variant, a normal suit card is the only one that is wild. The Joker can be an extremely good or extremely bad card to have, depending on the game you are playing. In Euchre it is often used to represent the highest trump. In Rummy it is wild. However, in the children's game of
Old Maid, a solitary Joker represents the Old Maid, the card to be avoided.
Role in multi-player games •
Euchre,
500: As the highest trump or "top Bower". •
Canasta: Uses two or three Jokers per deck. The Joker, like the deuce, is a wild card. However, the Joker is worth fifty points in melding, as opposed to twenty for the deuce. •
Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld. • Chase the Joker: An alternative version of Old Maid, where the Joker card is used instead of the Ace. •
Poker: A Joker can be wild, or can be a "
bug", a limited form of wild card which can be used only to complete straights and flushes. •
War: In some variations, beats all other cards. •
Pitch: A point card in some variations. Jokers usually are marked as "high" and "low", one outranking the other. •
Daifugō: a wild card, or a deuce (which ends the round and clears the discard pile). •
Crazy Eights: a "skip" card, playable on top of any other card, that forces the next player to lose a turn. •
Spades: uncommon, but can fulfil one of two roles. When playing with three or six players, they are added to make the cards deal evenly (eighteen or nine cards each, respectively). They are either "junk" cards playable any time that cannot win a trick, or they count as the two highest trumps (the two Jokers must be differentiable; the "big Joker" outranks the "little Joker"). They also can be used in conjunction with teammates' cards to create a "pseudo-trump", e.g. an Ace of Hearts and a Joker played together could be counted as an Ace of Spades, inferior only to a natural Ace of Spades. •
Double Pedro: As the lowest-ranked card, but worth 18 points. •
Go Fish: In the pair-forming variant played between two players, the Joker pair is often used to bring the number of pairs to 27 and prevent a 13–13 tie. •
Dou dizhu: Jokers are used as the highest value cards; one is little and one is big, usually the colored one being bigger. Both Jokers together is the only unbeatable play. • : Uses
Semimaru in an
Uta-garuta deck as a joker. When drawn, the player may collect all discarded cards. However, if he is drawn on the last turn, then the player automatically loses instead.
Role in patience (solitaire) games Generally, the Joker is omitted from
patience games as in many others of its type. However, there are variations of solitaire games where a Joker does take part, most often as a wild card. •
Forty Thieves: the Joker is placed on the foundations, while the
natural card is unavailable. Any applicable cards are placed over the Joker. When the natural card becomes available, it replaces the Joker, which in turn is placed on the top of the foundation pile. When the Joker is placed on an empty foundation, it stays there until an Ace appears. •
FreeCell: the Joker functions the same way as mentioned above, but when the natural card it replaces becomes available and the Joker is placed on top, the Joker can be placed on another foundation. •
Golf: where Kings can be built, the Joker, whenever available, is placed on the wastepile as a wild card and any card can be placed over it. •
Klondike: the Joker acts the same way as it is in Forty Thieves. It can also be built while it is still on the tableau. The United States Playing Card Company's version, created by
Joli Quentin Kansil, uses two Jokers, with the black Joker to be used as a wild black card and the red Joker as a wild red card. •
Pyramid: the Joker is discarded together with any available card. In this case, the stock is dealt one card at time and can be reused twice. •
Aces Up: The Jokers are used to clear out a row and are sometimes referred to as "Joker bombs". When a Joker is dealt into a column, the entire column is reshuffled into the stock and that particular Joker is removed from the game. This leaves an empty foundation slot and greatly increases the win rate. == See also ==