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Jump point search

In computer science, jump point search (JPS) is an optimization to the A* search algorithm for uniform-cost grids. It reduces symmetries in the search procedure by means of graph pruning, eliminating certain nodes in the grid based on assumptions that can be made about the current node's neighbors, as long as certain conditions relating to the grid are satisfied. As a result, the algorithm can consider long "jumps" along straight lines in the grid, rather than the small steps from one grid position to the next that ordinary A* considers.

History
Harabor and Grastien's original publication provides algorithms for neighbor pruning and identifying successors. This paper also presents an algorithm for pre-processing a grid in order to minimize online search times. A number of further optimizations were published by the authors in 2014. These optimizations include exploring columns or rows of nodes instead of individual nodes, pre-computing "jumps" on the grid, and stronger pruning rules. ==Future work==
Future work
Although jump point search is limited to uniform cost grids and homogeneously sized agents, the authors are placing future research into applying JPS with existing grid-based speed-up techniques such as hierarchical grids. == References ==
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