Joel Easley of
Scripps Howard News Service considered it the best
Jurassic Park game released up to that point and one of the best games available for the Sega CD. Easley praised the music and sound effects for their use of QSound and also praised the graphics, but he said that the game's save feature takes up too much space. Roy Bassave of
Knight-Ridder News Service considered the
SNES version of Jurassic Park to be superior, and criticized the Sega CD version for the slow loading times needed to generate each new area of the game that the player explores.
GamePro praised the sound effects but criticized the graphics: "Although this is a CD game, which implies that it will showcase powerful graphics capabilities, you won't see any particularly fascinating images jumping off the screen at you."
GamePro noted the game's excessive amount of searching required by the player, writing that while "this doesn't distract from the fun, it certainly slows down the action."
GamePro wrote that the Sega CD version was "definitely the most educational and entertaining" video game adaptation of
Jurassic Park, calling it "as much a classroom tool as an enjoyable game," although the magazine noted that younger players "may be bored by its detailed gameplay." Bob Strauss of
Entertainment Weekly wrote that it "moves at too leisurely a pace to satisfy action fans, though it has some admirable features, such as scholarly dissertations on various breeds of dinosaur." Allie West of
MegaTech praised the sound and controls. She generally found the graphics to be grainy, but praised the FMV sequences. She opined that the gameplay lacked depth and consisted of "mindless wandering".
Game Players considered it a good game, but "kinda short". In November 1994, U.K. magazine
Mega placed the game at number 9 in their Top Mega CD Games of All Time. At the time of the game's release, the character of Emily Shimura was noted as being one of the few female characters in video games to have a role that was favorably associated with computer technology. In a retrospective review, Shawn Sackenheim of
AllGame wrote that the graphics suffer from the system's limited color palette, which made "everything dark and dithered, though it, somewhat, adds to the mood of the game." Sackenheim also praised the game for "A well rounded soundtrack and immersive sound effects." ==See also==