In Issue 4 of the UK magazine
Games & Puzzles, (August 1972), game designer
Don Turnbull noted that "
Jutland players tend to wear out the knees of their trousers crawling round the dining room floor." For those who shared a home with parents or a spouse, he warned "The game is interesting and exciting, but can be lengthy and yet another source of annoyance in the happy home." He concluded, "It is, of course, a must for naval enthusiasts." Several issues later, Turnbull added, "There's a lot to be said for
Jutland — it is most interesting as a team game, with four or five commanders per side, each commanding a task force." In ''A Player's Guide to Table Games'', John Jackson noted that a large surface was needed ("a basketball court is perfect") and warned "You may object to crawling around on the floor, and the carefully plotted formations are particularly vulnerable to dogs, cats, children and other natural hazards." Nevertheless he concluded, "for all that, even the advanced rules are logical and easy to understand, and it's
fun." In his 1977 book
The Comprehensive Guide to Board Wargaming,
Nicholas Palmer thought the rules revisions of the second edition improved a number of small points. He thought the hidden movement of the search procedure was "well done", but noted the "many complex rules [that] govern the tactical combat and engagement procedure." He concluded by warning that the games were long, saying, "Six hours plus: plenty of time for naval buffs to get their teeth into, but a bit different from normal wargames." In the 1980 book
The Complete Book of Wargames, game designer
Jon Freeman called
Jutland "a novelty" but admitted "it has taken its share of flak since." He thought the game had flaws, especially that "the strategic half of the game [...] is anticlimactic at best; the game doesn't get going until the ships are placed on the maneuvering surface." He did warn that the game "requires a great deal of time and room; formations are subject to disruptions by pets, children, or a misplaced foot." However, Freeman concluded by giving an Overall Evaluation of "Good", saying, "It's fun, and the 'feel' of naval warfare is unmatched by any other game of the modern period." In the July 2000 edition of
The Boardgamer, Alan Arvold said that in 1967
Jutland was responsible for "turning the wargaming hobby on its ear. Here was a game with no game board, unheard of at the time." However, Arvold thought the 1974 second edition was a weaker game, suggesting that the rules revisions "really took more out of it than it left in." Henry Lowood called
Jutland "a scholarly treatise in the form of a game." He ascribed the game's complexity to game designer Jim Dunnigan's penchant for historical accuracy at the cost of playability, saying, "Dunnigan's commitment to historical simulation trumped easy game play." ==Other recognition==