Game development was led by
Keiji Inafune, who was an artist and then later producer at
Capcom before leaving in 2010. After leaving he then formed his own companies
Comcept and Intercept.
Kaio was one of the first titles the companies would work on. and a multi-media franchise. The game had not technically ever outright been announced for English language release, though journalists noted it to be likely due to trailers featuring English
subtitles. and was planned to be the company's first game. The game was originally slated for release in 2012, but was later delayed into 2014. By March 2015, publisher
Marvelous announced it had been cancelled. They cited "a shifting marketplace" as the reason, leaving the company with less incentive to push forward on development. ==References==