MarketThe Kingdoms of Kalamar
Company Profile

The Kingdoms of Kalamar

The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.

Description
The Kingdoms of Kalamar is a fictional fantasy role-playing game setting that describes the Kingdoms of Kalamar on the planet Tellene, providing details of its inhabitants, flora and fauna, geography, religions, and nations. ==Publication history==
Publication history
1st edition: Kenzer & Co. David Kenzer and his friends Brian Jelke and Steve Johansson, who played AD&D, decided to start the game company Kenzer & Company in 1994 to produce material for the 2nd edition of AD&D. Their first project was The Kingdoms of Kalamar, an unlicensed fantasy world created without permission of TSR. Kalamar specifically did not mention AD&D, and was advertised as a generic setting that could be adapted to any role-playing game system but was designed to be compatible with the second edition of AD&D. and included: • "Volume 1: Sourcebook of the Sovereign Lands" details the people and places of Tellene, the campaign's continent (and world). It divides the continent into six regions and examines each one on a large scale. In the December 1996 edition of Dragon (Issue #236), Rick Swan especially liked the religion section, and called the color maps "lush". Swan concluded with a recommendation to buy, saying, "the mountain of campaign fodder should be enough to keep your players busy until they're ready for the rest home." In the 2014 ''Designers & Dragons: The '90s, game historian Shannon Appelcline noted that "Though small press, [Kalamar''] was lauded for its colorful maps and its attention to details — making it in some ways like a more fantasy-oriented version of Columbia Games' classic Hârn." Other 1st edition reviewsd8 Magazine Issue 1 (1995, p. 66) • The Guild Companion (December 2001) • Legions Realm Monthly Issue 5 (January 2003, p. 1) Dungeons & Dragons 3 In the late 1990s, as Wizards of the Coast (WotC) developed a Dungeons & Dragons 3rd edition, Kenzer & Co. negotiated with them to produce a licensed version that would use the new rules. On November 1, 2000, WotC announced via press release that Kingdoms of Kalamar, produced by Kenzer & Company, would become an official Dungeons & Dragons world using the Third Edition rules. The Sourcebook of the Sovereign Lands and the Mythos of the Divine and Worldly were combined, and nearly 100,000 words of new material were added to create a hardcover book retitled Kingdoms of Kalamar Campaign Setting that was published in 2001. Reception to D&D 3 edition In Issue 31 of the French games magazine '''', Michaël Croitoriu compared this edition to watching Ingmar Bergman's The Seventh Seal, saying, "After half an hour, you're sound asleep. In fact, it took me no less than ten days to digest this game world." Croitoriu blamed this on the strategy of simply reprinting all of the old material from the 1st edition and adding some new material rather than starting from scratch and rewriting the entire setting. Croitoriu also was not impressed with the interior art, calling it "worthy of an eight-year-old child." He also noted that there were no new races, character classes, or significant new rules in this edition. Croitoriu recommended that any other rival campaign setting for the Third Edition would be a better alternative to this product. Pyramid found that while the original edition of The Kingdoms of Kalamar originally had numerous game stats relating to 2nd edition Dungeons & Dragons, once the Kingdoms were made an official Dungeons & Dragons setting in third edition, it had very few D&D specific references. Hackmaster In 2006, Kenzer & Company announced that Kingdoms of Kalamar would be the official setting of the second version of their HackMaster roleplaying game. Dungeons and Dragons 4th edition In 2008, WotC released Dungeons & Dragons 4th edition. In the summer of 2008, Kenzer & Company released a compilation of the Campaign Setting and Atlas as a new PDF updated to Fourth Edition rules. This release was not published under the terms of WotC's Game System License (GSL), becoming the first third-party publication to do so. Company president David Kenzer, a lawyer specializing in Intellectual Property, posted on the internet, "Copyright infringement is basing your work on someone else's creative expression. Rules are not creative expression. Also, it is not ‘based’ on their rules. It happens to 'work with' their rules." Like many products created by various publishers using Fourth Edition rules, this edition of Kalamar was unsuccessful, and Kenzer and Company did not produce any supplements. ==References==
tickerdossier.comtickerdossier.substack.com