Kang Fu received mixed to negative reception from
Amiga publications. Reviews of
Kang Fu were largely divided on the merits of the
collage design of the game's graphics. Peter Olafson of
Amazing Computer Magazine noted the game's "hand-drawn sprites are rather woeful", comparing the assets to
clip art. Mark Forbes of
CU Amiga stated "graphically,
Kang Fu is a complete mess...the green, purple and brown colour scheme is like a visual equivalent of smelling salts. If that wasn't enough to give you a raging headache then the jerky sprites and scrolling are sure to finish the job." Further areas of criticism of
Kang Fu related to the
platformer gameplay and controls. Ken Anderson of
Amiga Report dismissed the gameplay, stating "there are too many "leaps of faith", where the player simply can't tell whether he/she can make it to the next platform; a missed jump means another two minutes making the way back up the playfield, no doubt only to miss it again. Finding the exit is easier said than done, and the only puzzle elements in
Kang Fu are of the "find the key for the lock" variety." the play Writing for
Amiga Format, Andy Smith stated that the game featured "shambolic gameplay" and that it "looks and plays like a joke". Royan Webb of
Amiga Informer stated the game's
joystick handling was "touchy" and had "some difficulty switching weapons" which "detracted from the playability" of the game. ==References==