The
player assumes the role of a
controller in a
Terminal Radar Approach Control, giving instructions to
aircraft so that they can safely
land, as well as
take off and enter their correct
flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. If an aircraft crashes, collides in midair with another aircraft, or exits at the wrong location or altitude, the system will inform the air traffic controller, and the game will end at the end of the shift. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a
VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher
GS levels, there are many flights that need management at the same time. Also
storms which the aircraft can not pass through show up and some aircraft have very little
fuel and have to land fast or they will crash. There are five airspaces in the game: •
Atlanta •
Dallas/
Fort Worth - Map includes an inaccuracy in that
Love Field is portrayed as northeast of
Dallas/Fort Worth International Airport when in fact it lies to the southeast. •
Denver - Includes the
Rocky Mountains to the west, over which planes cannot fly below a certain level. •
Washington, D.C. - Includes the
No-fly zone over the
U.S. Capitol through which planes may not fly at all. •
New York City Three types of aircraft are presented in the game: •
Cessna light planes - Referred to as "November" flights, a reference to their
aircraft registration numbers which all start with N in the
United States. •
Boeing 747 - Flies twice as fast as a Cessna light plane. •
Concorde - Flies twice as fast as a 747. Four airlines are depicted in the game: •
American Airlines •
Delta Air Lines •
United Airlines •
Air France - Operates the Concordes In both the Atari and C64 versions, the conversations between the controller and the aircraft are read out on the TV loudspeaker. Although they are quite
ritualized and formal, and the blocks of words which make up the orders are clearly distinguishable, synthesized speech was an impressive feat for home computers that averaged fewer than 64
kilobytes of available
RAM. ==Reception==