Killer Bunnies consists of a 110-card
starter deck, as well as Cabbage and Water cards, and 6 twelve-sided dice.
Booster sets containing 55 additional cards and other equipment have been released, adding to the complexity of the game. As of the Epsilon revision of the game,
Killer Bunnies includes the first booster set. Due to its nature as a noncollectible card game, each expansion relies on gameplay elements found in previous expansions, prompting players to own every previous booster set before acquiring the next one. Some have criticized the piecemeal release, although it is not atypical of
collectible card games, to which
Killer Bunnies retains a passing resemblance. However,
Killer Bunnies and its booster decks were originally designed together, with certain components referencing or referring to mechanics found in later booster decks. There more than 12 booster decks (not including the Yellow booster which is included with the Blue starter): • The
Blue set is the starter deck, and contains eight Carrot cards, the Kaballa's Market starter card, and 101 cards used in the draw pile. The Blue deck features fifteen different bunnies (three colors of every type). • The
Yellow booster deck adds four additional Carrots to the game. It features yellow and violet bunnies, as well as the first Free Agent! bunny of the game. As of the Epsilon edition of Killer Bunnies, Yellow deck is included with the Blue starter. The combined decks include 12 small cabbage cards, 12 small water cards, and 12 small carrot cards. • The
Red booster deck (2003) adds Red Bunnies, which are bunnies that have built-in abilities that additionally benefit the player. This deck also comes with the Rooney's Weapons Emporium starter card, where players can buy used weapons and defense cards. This booster also adds four additional Carrots to the game. Small cards include a cabbage and a water card, as well as 6 defense cards and the 4 small carrot cards. A red dodecahedral die is also included. • The
Violet booster deck (2003) adds Specialty Bunnies, which are uncolored bunnies which may only be matched with each other to form Bunny Triplets. This booster adds the last four Carrots to the game and the twenty-sided dice. Another small cabbage and another small water card are included, as well as 6 more defense cards and the last 4 small carrot cards. • The
Orange booster deck (2004) adds Weil's Pawn Shop to the game. Players can buy dead bunnies from Weil's Pawn Shop, as well as six different colored "pawns." Pawns allow matching-colored dice to be re-rolled when a player has them in its possession, as well as allowing certain cards to be played twice before discarding. You can also make a bunny triplet with a pawn of any color and two bunnies of that same color. Four additional Specialty Bunnies are featured, as well as two Double Free Agent! bunnies. No small cards are included in this booster. • The
Green booster deck (2004) adds Zodiac cards to the game. Players collect Zodiac cards similarly to Carrots, and at the end of the game, but before the Magic Carrot is revealed, one Zodiac card is revealed to be the winning Zodiac symbol, which grants the holder of the respective Zodiac card greater chances of obtaining the Magic Carrot. Half-color bunnies have also been added, where these bunnies may be treated as either of two different colors. 12 small zodiac cards are included, and a 12-sided die featuring the symbols of the zodiac. • The
Twilight White booster deck (2005) adds The White Stuff, a twelve-sided white die, whose holder is granted the exclusive use of substituting the die for any unfavorable die roll. Two more pawns, a black and a white pawn, are added. • The
Stainless Steel booster deck (2005) adds Super Bunnies, which are more powerful but incur additional consequences if they are removed from play. Also included are 8 defense cards, and a cabbage and a water card. The cabbage and water cards give the player only 1/2 cabbage or 1/2 water, respectively. • The
Perfectly Pink booster deck (2006) adds Pink Bunnies, which are similar to Red Bunnies, but are more powerful. It also adds Ranks which must be assigned to bunnies, allowing the player owning the highest-ranked Bunny a special privilege. • The
Wacky Khaki booster deck (2005) adds 55 cards and introduces Officer Rank cards into the game. • The
Ominous Onyx booster deck (2007) adds Mysterious Places to the game. Players can play Mysterious Place cards, and during the game, the last player to draw one is granted the privilege of deciding the destiny of cards with a yellow ball with a red stripe in the picture. At the end of the game before the Winning Zodiac is revealed, the small Mysterious Place deck is inspected, and the player holding the Mysterious Place which matches the one at the bottom of the deck may take all Zodiacs of one color/type from any opponents. This booster deck includes 110 cards. • The
Chocolate booster deck (2010) adds 55 cards including the previously released (at conventions) Psi and Omega booster cards. On July 9, 2017, Jeffery Bellinger announced that
Killer Bunnies and the Conquest of the Magic Carrot and
Kinder Bunnies: Their First Adventure would officially be smelted together under the
Killer Bunnies and the Quest for the Magic Carrot games as official boosters. The four
Conquest decks (Blue, Yellow, Red, and Violet) are to be added after the Chocolate booster deck and will be further referenced in forthcoming decks. • The
Fantastic booster deck (2017) adds 55 cards including the previously released (at conventions) Theta and Phi booster cards. This is the first released booster after
Conquest and
Kinder Bunnies have been officially smelted together with the
Quest series. The booster also includes 27 unique small cards such as 0 cabbage/water/radish/milk units and -2 cabbage/water/radish/milk units. • The
Caramel Swirl booster deck (2018) adds 55 cards and a brown 12-sided die. • The
Creature Feature booster deck (2018) adds 55 cards, 12 small cards, and a 12-sided custom Chinese Zodiac die. • The
Pumpkin Spice booster deck (2018) adds 55 cards and 10 markers to track cards that have been traded. • The
La-Di-Da London booster deck (2020) adds 55 cards, 4 new carrots, and 12 small cards. • The
Cake Batter booster deck (2021) adds 55 cards, 10 bonus KinderBunnies Carrots, a brown pawn and 10 small cards. • The
Radioactive Robots booster deck (2024) adds 55 cards, 4 new carrots, 2 small cards, and 16 radiation markers. • The
Almond Crisp booster deck (2024) adds 55 cards and 6 multi-colored pawns. ==Kids Game==