Setting Kingdom of Loathing takes place in Asymmetric Publication's
Loathing universe; however, the specific time is unknown. It was inspired by Asymmetric Publication's earlier game
Krakrox the Barbarian and even included into the game's lore as the forefather of adventurers and banisher of the monsters of the dark continent that would later become the Kingdom of Loathing. The game is humorous in nature, and most
quests, battles and individual item descriptions include
jokes,
witticisms, or references to popular culture. The player takes on the role of an
adventurer who is tasked with solving problems and killing monsters in this
fantasy-based kingdom.
Story Thanks to the three mighty architectural elders before the days of Yore (which includes Boris the Warrior, Jarlsberg the Wizard, and Sneaky Pete the Cool Guy), the Kingdom of Loathing used to be a peaceful place to loathe one another under the Kingdom's ruler, King Ralph XI. However, one day, the Naughty
Sorceress arrived and "imprismed" (imprisoned in a
prism) King Ralph XI. Afterwards, the monsters that hid away reemerged, and under the control of the Naughty Sorceress, caused chaos in the kingdom. In King Ralph's absence, most of the power in the Kingdom of Loathing is held by the Council of Loathing, but not much has been able to get done, so adventurers (such as the player) were called into action. There are two storylines that the player is encouraged to participate. These storylines are
Me and My Nemesis, and
Naughty Sorceress Quest (main campaign). Players can also unlock quests from other sources, some of which are available only after
ascending. from finding a mosquito larvae to starting (and finishing) a war between the Hippies and the Frat Boys, all in hopes to either fixing issues around the kingdom, finding possible ways to defeat the Naughty Sorceress, or for profitable gain. The final quest is given when the character has reached level 13 and finished the other quests. With Frank's help through a maze, the character will come across 6 locks to the entrance. 6 different keys are required to enter (such as the keys of the three mighty architectural elders). After finding the keys and the many trials to the top of the Sorceress's tower, the player comes face to face with the sorceress herself, only to be beaten in her third form: a sausage powerful enough to cause any damage in capital letters. Frank will notice this and will tell the player to go back to find the Wand of Nagamar, the wand of the necromancer Nagamar who was responsible for misspelling the Misspelled Cemetary. After finding the wand, the character will fight the Naughty Sorceress once more and rearrange the spelling of her all-caps attack to counterattack, eventually leading to her sausage defeat. Once the Naughty Sorceress has been defeated, her chamber will have been mostly destroyed, and King Ralph's Prism will appear. The player can then free King Ralph, thereby reinstating power to the King and causing the Council of Loathing to become obsolete, much to the dismay of the council members. The destruction of the prism will cause an astral gash to appear in the middle of the sky where the King was once imprismed. Upon returning to the council, they will tell the character that they have just discovered that the monsters are still running amok, and that the Naughty Sorceress wasn't the main culprit: it turns out that the monsters really hate the character. However, they also reveal that jumping into the Astral Gash will allow the character to ascend to Valhalla, afterlife hub of reincarnations and new routes, and only then will the monsters stop attacking the kingdom. It is up to the player to either continue playing side quests and leveling up or to ascend to play a new game whenever they decide to. ==Development==