The pad shipped with a simple
bitmap graphics editor developed by Audio Light called KoalaPainter, PC Design or Micro Illustrator depending on the target machine (see release history). Although bundled with the pad, KoalaPainter could also be operated using an ordinary digital
joystick. One unique feature of the program, for its time, was that it held two pictures in the computer's
memory, allowing the user to flip from one to the other—a function commonly used in order to study the differences between an original and a modified picture, and to
copy and paste between two different pictures. Some third-party bitmap editors could also be used with the KoalaPad, such as
Broderbund's
Dazzle Draw for the Apple II.
Release history •
KoalaPainter for Commodore 64 (1983) and Atari 8-bit computers (1983) •
PC Design for the IBM PC (1983) •
Micro Illustrator for the Apple II (1983), Atari 8-bit computers (1983) and Commodore Plus/4 (1984) •
KoalaPainter II for Commodore 64 (1984)
Reception Ahoy! called KoalaPainter "a very powerful and effective color drawing package", and concluded that it and the KoalaPad were "excellent in ease of use, a fine choice for a beginner as well as young children".
BYTEs reviewer stated in December 1984 that he made far fewer errors when using an
Apple Mouse with
MousePaint than with a KoalaPad and its software. He found that MousePaint was easier to use and more efficient, predicting that the mouse would receive more software support than the pad. Cassie Stahl in ''
InfoWorld's Essential Guide to Atari Computers'' praised the tablet and its documentation, rating it "Excellent" among all categories and stating that "Playing with the KoalaPad becomes addictive. It does everything it claims to, and it does it well". She also liked Micro Illustrator, rating it "Excellent" except for "Good" for Performance. While criticizing the limited erase function, Stahl reported an
undocumented feature enabling exporting pictures to other software.
File format The Commodore 64 version of KoalaPainter used a fairly simple file format corresponding directly to the way bitmapped graphics are handled on the computer: A two-byte load address, followed immediately by 8,000 bytes of raw bitmap data, 1,000 bytes of raw "Video Matrix" data, 1,000 bytes of raw "Color RAM" data, and a one-byte Background Color field. ==KoalaWare==