Kondo applied for a music composition and sound programming job at
Nintendo as a senior in 1984. He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since." Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining
Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition. His first work at Nintendo was the audio design for the 1984 arcade game
Punch-Out!!. and been remixed or
sampled by various musicians. Kondo returned to the
Super Mario series to produce the scores to
Super Mario Bros. 3 (1988) and the
SNES launch title
Super Mario World (1990).
Koichi Sugiyama directed a jazz arrangement album of
Super Mario World music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack to
Super Mario World, Kondo was in charge of the sound programming for
Pilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for
Star Fox (1993). In 1995, he composed for the sequel to
Super Mario World, ''
Yoshi's Island. Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including Super Mario Galaxy, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Skyward Sword and Super Mario 3D World. Kondo also served as the lead composer of Super Mario Maker and Super Mario Maker 2. He was a consultant for the score to The Super Mario Bros. Movie'' (2023).
Works ==Musical style and influences==