's former headquarters in
Tokyo In 1983, Hayashida was a recent college graduate, and saw a Sega job advertisement in a magazine. He took the
Shinkansen to Ōta, Tokyo, but got lost on the way to the main headquarters and ended up at one of Sega's factories instead. An employee drove him to Sega's headquarters, and following an interview he was given a job. He also had a scheduled interview with
Namco, but chose to accept the job at Sega. After this he worked on numerous games, including
Pitfall II,
My Hero, and
Ninja Princess. In 1985, Sega decided that in order to compete with the smash hit
Super Mario Bros., it needed to create similar property for the
Master System. That year, Sega had split development into two divisions, for arcade and for console. Hayashida and his team therefore began development of an action game. He had already completed 10 games when he began work on
Alex Kidd in Miracle World in 1986. After
Alex Kidd, Hayashida worked on
Phantasy Star under the pseudonym "Ossale Kohta" as the game's main planner. He continued to develop for Sega into the 1990s, with his last credit being the
32X port of
Space Harrier. After leaving Sega, he worked for the Japanese developer
Game Arts. There he worked on
Grandia for the
PlayStation in 1999, and
Bomberman Generation on GameCube. == Games ==