Before Adreno • Support up to 320x240 • Defender3 and Stargate have Texture compression
Adreno 100 series • Adreno 130 is rebrand of
Imageon 3D Adreno 200 series - yamato / leia • All models support the following
APIs:
Direct3D 11 (
feature level 9_3),
OpenGL ES 2.0
Adreno 300 series - oxili • All models support the following
APIs:
Direct3D 11 (
feature level 9_3),
OpenCL 1.1,
OpenGL ES 3.0 • Move from
VLIW to superscalar architecture
Adreno 400 series • All models support the following
APIs:
Direct3D 11,
OpenCL 1.2,
OpenGL ES 3.2 and
Vulkan 1.0 (except Adreno 405)
Adreno 500 series • All models support the following
APIs:
Direct3D 11,
OpenCL 2.0,
OpenGL ES 3.2 and
Vulkan 1.0
Adreno 600 series • All models support the following
APIs:
Direct3D 12_1,
OpenCL 3.0,
OpenGL ES 3.2 and
Vulkan 1.1 •
Adreno 660 is the first mobile GPU to feature
Variable Rate Shading (VRS). • Resolution FHD & FHD+ and 4K in some model adreno 600 series.
Adreno 700 series • All models support the following
APIs:
Direct3D 12_1,
OpenCL 3.0,
OpenGL ES 3.2 and
Vulkan 1.1 •
Adreno 740 is the first GPU from Qualcomm to feature
ray tracing • Modern APIs and Display Support: The GPUs support modern graphics APIs like
OpenGL ES 3.2,
OpenCL 2.0,
DirectX 12, and
Vulkan. They are also capable of driving high-resolution and high-refresh-rate displays, such as WFHD+ at 168 Hz and
4K at 60 Hz with support for
HDR10+,
HLG, and
Dolby Vision.
Adreno 800 series • Introduced with the
Adreno 810 in the Snapdragon 7s Gen 3 in August 2024. • Uses a sliced architecture, with 3 slices with 4 CUs and 4 MB cache each in the Adreno 830. • UBWC v6: The architecture incorporates version 6 of Universal Bandwidth Compression (UBWC).
Adreno A series Adreno X series • All models support the following
APIs:
Direct3D 11 & 12_1,
OpenCL 3.0,
OpenGL ES 3.2 and
Vulkan 1.3 • The Adreno X1-45 is internally called the Adreno 726, suggesting it's a scaled-up of the Adreno 725 from the Snapdragon 7+ Gen 2. • The Adreno X1-85 is internally called the Adreno 741, suggesting it's a scaled-up of the Adreno 730 from the Snapdragon 8 Gen 1. ;Notes •
Adreno 130 inside the MSM7x01, and MSM7x01A. It supports OpenGL ES 1.1, OpenVG 1.1, EGL 1.3,
Direct3D Mobile,
SVGT 1.2, Direct Draw and
GDI. •
Adreno 200 (AMD Z430) inside the QSD8x50 and MSM7x27 (133 MHz). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 1.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 and DirectDraw. (22M triangles/second, 133M pixels/second, clock speed up to 133 MHz) •
Adreno 200 enhanced inside the MSM7x25A and MSM7x27A (200 MHz). It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (40M triangles/second, 200M pixels/second, clock speed up to 200 MHz) •
Adreno 203 inside the MSM8225 and MSM8225Q (400 MHz). It is an improvement over Adreno 205. It features a higher frequency, has better pixel fillrate, lower power consumption, better 3D performance. It is about 50-100% faster than Adreno 200 (enhanced), and 10–25% than Adreno 205. It could clock 2x times higher than Adreno 205. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (42-50M triangles/second, 250-300M pixels/second, clock speed from 192 to 400 MHz) •
Adreno 205 inside the QSD8x50A, MSM7x30, and MSM8x55 (245 MHz). Its improvements include Hardware-accelerated SVG and
Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (57M triangles/second, 250M pixels/second, clock speed up to 400 MHz) •
Adreno 220 inside the MSM8660 or MSM8260 (266 MHz) with single channel memory. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (88M triangles/second, 500M pixels/second, standard clock speed up to 266 MHz, overclock up to 400 MHz) •
Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition to OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. •
Adreno 320 inside the Qualcomm S4 Pro & Prime Series, with unified shader architecture and dual channel memory. It supports
Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 ==See also==