Snakes and ladders originated as part of a family of Indian dice board games. They included
gyan chauper and
pachisi (known in English as
Ludo and
Parcheesi). It made its way to England and was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as
Chutes and Ladders. and luck. The underlying ideals of the game inspired a version introduced in
Victorian England in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain liberation (
Moksha) through doing good, whereas by doing evil one will
be reborn as lower forms of life. The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching the last square (number 100) represented the attainment of
Moksha (spiritual liberation).
Gyan chauper, or
jnan chauper, (game of wisdom), the version associated with the
Jain philosophy, encompassed the concepts like
karma and
Moksha. A version popular in the
Muslim world is known as ''shatranj al-'urafa'' and exists in various versions in
India,
Iran, and
Turkey. In this version, based on
sufi philosophy, the game represents the
dervish's quest to leave behind the trappings of worldly life and achieve union with God. When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfilment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience and Indolence caused one to end up in Illness, Disgrace and Poverty. While the Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained equal numbers of each. The association of Britain's snakes and ladders with India and
gyan chauper began with the returning of colonial families from
India during the British Raj. The décor and art of the early English boards of the 20th century reflect this relationship. By the 1940s very few pictorial references to Indian culture remained, due to the economic demands of the war and the collapse of British rule in India. In Hindi, this game is called
Saanp aur Seedhi,
Saanp Seedhi and
Mokshapat. In
Tamil Nadu the game is called
Parama padam and is often played by devotees of
Hindu god
Vishnu during the
Vaikuntha Ekadashi festival in order to stay awake during the night. In Bengali-speaking regions,
West Bengal in India and
Bangladesh, it is known as
Shap Shiri or
Shapludu respectively. In the original game the squares of virtue are:
Faith (12),
Reliability (51),
Generosity (57),
Knowledge (76), and
Asceticism (78). The squares of vice or evil are:
Disobedience (41),
Vanity (44),
Vulgarity (49),
Theft (52),
Lying (58),
Drunkenness (62),
Debt (69),
Murder (73),
Rage (84),
Greed (92),
Pride (95), and
Lust (99). ==Gameplay==