His first game was called
Slime for the
VIC-20. He went on to do the music for the
Commodore 64 and
Apple II versions of ''
The Bard's Tale''. Other early games include ''Spike's Peak
, Super Zaxxon
and Project Space Station''. He became an independent game developer, and achieved notability through a series of World War II
flight simulators developed for
LucasArts (then LucasFilm Games):
Battlehawks 1942,
Their Finest Hour and
Secret Weapons of the Luftwaffe. The success of his World War II flight simulators lead to him being approached to develop a series of space flight simulators in the Star Wars franchise. The resulting game
Star Wars: X-Wing, followed by
Star Wars: TIE Fighter,
Star Wars: X-Wing vs. TIE Fighter and
Star Wars: X-Wing Alliance. Holland took a break from LucasArts owned licenses in 2002 to work on a
Star Trek licensed product
Star Trek: Bridge Commander for
Activision. His next release was a return to World War II flight simulators with
Secret Weapons Over Normandy in 2003. The game was well received but sales were disappointing. His most recent release, 2007's
Alien Syndrome, for the Sony PSP and the Nintendo Wii, was met with negative reception and sales.
Games ==References==