MarketList of LCD games featuring Mario
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List of LCD games featuring Mario

Nintendo has released several Mario and Donkey Kong LCD video games for the Game & Watch series.

Game & Watch games
Donkey Kong Donkey Kong was developed by Nintendo R&D1 as part of the Game & Watch Multi Screen series, featuring two LCD screens. Released in 1982, it is a port of the arcade game, where Mario is a carpenter attempting to rescue his girlfriend from an evil, or at least angry, ape. The device is Nintendo's earliest use of their cross-shaped D-pad. Like the arcade Donkey Kong, Mario must climb a building while avoiding barrels, but beating the game is different from the arcade version. The player must trigger a lever on the upper screen, activating a hook, which Mario must then jump and catch. If the player succeeds, a peg will be removed and Mario will return to the starting point, but if the player does not, Mario will fall to the ground and lose a life. Removing all available pegs in this manner will cause Donkey Kong's platform to collapse, and he will fall to the ground. A remake of the game was later featured in Game & Watch Gallery 2 (1997) and 4 (2002). Donkey Kong Jr. In this 1982 game, the player controls Donkey Kong Jr. as he works to save his father, Donkey Kong, while watching out for obstacles like crocodiles, birds, and electric flashes. The game was released as part of the Mini-Classics series in 1998 (a set of four Game & Watch games ported to small keychain-bound handhelds), and was later included in Game & Watch Gallery 3 (2000) and 4 (2002), and as DSiWare game in 2010. In this game, Mario gives payback to Donkey Kong for stealing his girlfriend, Pauline, by locking him up in a cage. Donkey Kong II Donkey Kong II, which is similar to Donkey Kong Jr., was developed by Nintendo R&D1 and released as part of the Game & Watch Vertical Multi Screen series, featuring two LCD screens. It was released in 1983. The game has been ported to the video game compilations Game & Watch Gallery 3 and 4, and has had an unofficial sequel known as Mario Bros. II in 1987. Mario the Juggler Mario the Juggler is a Game & Watch New Wide Screen series game featuring Mario as the juggler in the very first Game & Watch game, Ball. Released by Nintendo in October 1991, In this game, the player assumes the role of Mario, working in a cement factory. The player must empty cement from the hoppers into the cement trucks below. A conveyor belt at the top moves cement into hoppers which can only hold three loads at a time. An alarm sounds when one has been filled to capacity. To move Mario around the screen, the player must use elevators located at the center. If the player moves to the center when an elevator is not present, Mario falls to the bottom and loses a life. Losing a life may also occur if the player stays on the elevator too long, in which case Mario will either fall or be crushed. There are safe zones at the top and bottom of the elevators allowing Mario to hang without danger of being hurt. The game includes two game modes, Game A and Game B. By selecting Game B, the player begins at a higher difficulty level than Game mode A. It was also the 7th Mario game. Super Mario Bros. Super Mario Bros. was released in two different versions: YM-801 (Crystal Screen series, released June 1986) and YM-105 (New Wide Screen series, released March 1988). Later the same game was repackaged into a yellow special edition Disk-Kun character case (YM-901-S), a character used to advertise the Famicom Disk System. This version was limited to 10,000 units, never sold in stores, and given away to winners of the Famicoms F-1 Grand Prix tournament. The game plays like a scaled down version of the original NES game and features eight levels, which Mario must pass in order to rescue the princess. The game also features 1 Up Mushrooms, Stars, and the enemies Bullet Bill and Lakitu. Each of the eight worlds feature Mario navigating a scrolling platformer. Mario must avoid getting trapped behind walls as the screen scrolls and navigate successful jumps which can lead to falling into the water below. The level progresses until Mario has moved all of the allotted "distance" points. Distance points are removed for each successful forward movement and added on for each successful backwards movement. Upon beating the eighth level, Mario receives a kiss from the princess, Bowser is thrown out of the castle, and then the game loops with longer distances. Within the levels, 1-Up Mushrooms and Stars—staples of the Mario series—can be found by hitting the floor above Mario. When the mushroom is collected they will add a life (unless Mario has the maximum three reserved lives, in which case only points will be added); when the Star is collected Mario will be invincible for 10 seconds. ==Game watches==
Game watches
From the early mid-1980s to the late mid-1990s, Nelsonic Industries produced a line of multi-purpose wristwatches called Game Watches. These electronic devices employed an LCD to either tell the time or to allow players to play a game. In 1989, Nelsonic obtained licensing from Nintendo to produce a series of Game Watches based on popular Nintendo franchises such as Mario/Donkey Kong, The Legend of Zelda, and Star Fox. These games would enjoy limited inherited popularity based on the popularities of the original series, and they would periodically be re-released in a variety of colors. Originally retailing at moderate prices, these games have now become collector's items on the secondary market and fetch large prices at places like eBay. The earliest of the Nintendo-licensed watches was Super Mario Bros., which was released in June 1989. The Super Mario Bros. 2 Game Watch was released shortly after. Subsequent to this Nelsonic released Game Watch versions of Super Mario Bros. 3 (1990), Super Mario Bros. 4 (1991, based on Super Mario World), Additionally, Donkey Kong (1994) was released as a wristwatch, featuring Mario. Critics were generally pleased with the game watches and praised their stylishness as articles of clothing. Gameplay was roundly criticized as oversimplified, however, and the watches were considered to have been largely unsuccessful in evoking their original NES title namesakes. Super Mario Brothers 3 was described as "nothing like the NES game" and its single-screen layout resulted in play dynamics that were described as "boring". ==Barcode Battler II game==
Barcode Battler II game
In 1992, Epoch Co. was licensed to print a series of Nintendo-themed cards for their Barcode Battler II platform. Card sets were printed with both Mario and Zelda themes. Functioning similarly to an LCD e-Reader, the Barcode Battler II required players to swipe barcodes printed on cards across a visual input in order to enter characters, enemies, items, and spells into the console. The Super Mario World: Super Mario Bros. 4 set features 30 software-only cards and is based on the SNES's original Super Mario World. ==See also==
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