flips over two droids, with several
battle droids looking on. Studs, the game's currency, are visible on the overhead ledge and at the far right of the screen. Gameplay in
Lego Star Wars is geared towards family play, Lego Studs, small coin-like collectibles which serve as the game's currency, can be collected by finding them, smashing or using the force on certain objects, or defeating enemies. The background music is the same music used in the
Star Wars movies, but as the game was released before
Episode IIIs soundtrack, music from the original trilogy (1977, 1980 and 1983) was used for that movie's levels. For instance, the alternate soundtrack for the "Binary Sunset" was used in the second Chapter of Episode III, while "The Battle of Endor I" was used in Chapter 6, "Princess Leia's Theme" for Chapter 5 and "The Battle of Yavin" was used in Chapters 1 and 3. In
The Complete Saga, the tracks that played during gameplay of that episode were replaced with ones from Episode III, although the music for the original trilogy remained in those episodes' cutscenes.
Characters Lego Star Wars contains a total of 59 playable characters for LEGO Star Wars; 56 in the GameCube, PS2, Xbox, and PC versions., which they can use to activate or lift Lego objects or defeat certain enemies.
Darth Maul has a double-ended lightsaber which improves his defense from laser fire.
Jar Jar Binks,
General Grievous and his
bodyguard have the super-jump, which allows them to reach obstacles that the
Jedi and
Sith can not jump to. Characters like
Padmé Amidala and
clone troopers, who carry blasters, have the ability to grapple to reach higher places. Droids, while unarmed, can travel through the game without being intentionally attacked by enemy characters.
Protocol droids and
astromech droids can open special doors. Characters such as Boba Fett and Young Anakin can fit into tight places. Every character, other than the
PK Droid,
Gonk Droid (whose only ability is that they are never killed by enemies), and
Chancellor Palpatine, has a special ability. Unlocked characters can be imported into the game's sequel,
Lego Star Wars II: The Original Trilogy, as an extra called "Use Old Save", which costs 250,000 Lego Studs, and can be used in its character creator function. Because the game is based on the
prequel trilogy (1999, 2002, 2005),
Luke Skywalker,
Han Solo,
Lando Calrissian and other characters from the
original Star Wars trilogy (1977, 1980 and 1983) are not shown, and appear in the sequel
Lego Star Wars II: The Original Trilogy. However, if the player unlocks the last level (an episode 4 preview),
Darth Vader, a
stormtrooper, a
rebel trooper and
Princess Leia become available. an extra feature allowing players to switch between the game's original voice acting and having the characters mumble and grunt, akin to the style of older
Lego Star Wars video games.
Free Play Once a level has been cleared in Story Mode, the player may play through that level again in Free Play Mode. In this mode, players can choose to play through the level with their choice of unlocked characters (or unlocked vehicles in vehicle-based levels) randomly selected by the program based on their abilities. At any point, the player can rotate instantly between each of the chosen characters/vehicles to access areas not accessible during the Story Mode and obtain hidden extras. No story cut scenes appear in this mode.
Dexter's Diner Dexter's Diner is the game's hub world, where the player chooses what level to enter, or they can enter the Parking Lot to view any vehicles whose parts they have found and pieced together. The parts to these vehicles are contained in 10 mini-kit canisters which are hidden throughout each level. Battles often take place in the Parking Lot between canon-good and canon-evil characters, such as Jedi and Sith, respectively. At the diner counter, the player may purchase, or enter codes, to unlock extras in exchange for Lego studs they have collected by playing through the levels.
Game Boy Advance version The Game Boy Advance version behaves differently than the console versions. It is played from an isometric perspective with only one player, who controls one of 15 playable characters through story scenarios across the prequel trilogy, battling enemies, completing objectives and getting from one place to another. The levels are not evenly divided across the three Episodes, with Episode II having the fewest levels. Each level is divided into multiple sections that serve as checkpoints should the player's character fall apart, and players are given a longer health meter that they must prevent from depleting to continue. Each character possesses a special ability that is constrained by a stamina meter not found in the console version. Players can also find Jawas in certain levels who will sell the player health or stamina upgrades, as well as a maintenance droid that can prevent death once. These upgrades are purchased using studs collected in the level and do not carry over to other levels. All boss battles are primarily against villains with lightsabers, and call for heavy button mashing to win, especially when players can exclusively get caught in lightsaber blade locks that must be won to inflict extra damage. Other characters have different attack abilities that are not in the console versions, such as blaster-wielding characters able to fire charged shots and astromech droids being able to drop proton mines that would damage enemies on contact. Players are also encouraged to use other characters' abilities in free-play to discover secret areas and find Death Star plans, which replace minikits in the console version. At the end of each level, players are rewarded and ranked for how many enemies they defeated, how many blaster bolts they deflected, how many studs they collected and how many Death Star plans they found. == Plot ==