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Linear motion

Linear motion, also called rectilinear motion, is one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion, with constant velocity ; and non-uniform linear motion, with variable velocity. The motion of a particle along a line can be described by its position , which varies with (time). An example of linear motion is an athlete running a 100-meter dash along a straight track.

Background
Displacement The motion in which all the particles of a body move through the same distance in the same time is called translatory motion. There are two types of translatory motions: rectilinear motion; curvilinear motion. Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement. The SI unit of displacement is the metre. If x_1 is the initial position of an object and x_2 is the final position, then mathematically the displacement is given by: \Delta x = x_2 - x_1 The equivalent of displacement in rotational motion is the angular displacement \theta measured in radians. The displacement of an object cannot be greater than the distance because it is also a distance but the shortest one. Consider a person travelling to work daily. Overall displacement when he returns home is zero, since the person ends up back where he started, but the distance travelled is clearly not zero. Velocity Velocity refers to a displacement in one direction with respect to an interval of time. It is defined as the rate of change of displacement over change in time. Velocity is a vector quantity, representing a direction and a magnitude of movement. The magnitude of a velocity is called speed. The SI unit of speed is \text{m}\cdot \text{s}^{-1}, that is metre per second. \mathbf{v}_\text{avg} = \frac {\Delta \mathbf{x}}{\Delta t} = \frac {\mathbf{x}_2 - \mathbf{x}_1}{t_2 - t_1} where: • t_1 is the time at which the object was at position \mathbf{x}_1 and • t_2 is the time at which the object was at position \mathbf{x}_2 The magnitude of the average velocity \left|\mathbf{v}_\text{avg}\right| is called an average speed. Instantaneous velocity In contrast to an average velocity, referring to the overall motion in a finite time interval, the instantaneous velocity of an object describes the state of motion at a specific point in time. It is defined by letting the length of the time interval \Delta t tend to zero, that is, the velocity is the time derivative of the displacement as a function of time. \mathbf{v} = \lim_{\Delta t \to 0} \frac{\Delta \mathbf{x}}{\Delta t} = \frac {d\mathbf{x}}{dt}. The magnitude of the instantaneous velocity |\mathbf{v}| is called the instantaneous speed. The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity. Acceleration Acceleration is defined as the rate of change of velocity with respect to time. Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once. The SI unit of acceleration is \mathrm{m \cdot s^{-2}} or metre per second squared. The SI unit of jerk is \mathrm{m \cdot s^{-3}} . In the UK jerk is also referred to as jolt. Jounce The rate of change of jerk, the fourth derivative of displacement is known as jounce. The SI unit of jounce is \mathrm{m \cdot s^{-4}} which can be pronounced as metres per quartic second. ==Formulation==
Formulation
In case of constant acceleration, the four physical quantities acceleration, velocity, time and displacement can be related by using the equations of motion. :\mathbf{v}_\text{f} = \mathbf{v}_\text{i}+\mathbf{a}t :\mathbf{d} = \mathbf{v}_\text{i}t + \frac{1}{2}\mathbf{a}t^2 :\mathbf{v}^2_\text{f} = \mathbf{v}^2_\text{i} + 2\mathbf{ad} :\mathbf{d} = \frac{t}{2} \left ( \mathbf{v}_\text{f} + \mathbf{v}_\text{i} \right ) Here, • \mathbf{v}_\text{i} is the initial velocity • \mathbf{v}_\text{f} is the final velocity • \mathbf{a} is acceleration • \mathbf{d} is displacement • t is time These relationships can be demonstrated graphically. The gradient of a line on a displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under a graph of acceleration versus time is equal to the change in velocity. ==Comparison to rotational motion==
Comparison to rotational motion
The following table refers to rotation of a rigid body about a fixed axis: \mathbf s is arc length, \mathbf r is the distance from the axis to any point, and \mathbf{a}_\mathbf{t} is the tangential acceleration, which is the component of the acceleration that is parallel to the motion. In contrast, the centripetal acceleration, \mathbf{a}_\mathbf{c} = v^2/r = \omega^2 r, is perpendicular to the motion. The component of the force parallel to the motion, or equivalently, perpendicular to the line connecting the point of application to the axis is \mathbf{F}_\perp. The sum is over j from 1 to N particles and/or points of application. The following table shows the analogy in derived SI units: ==See also== • Angular motionCentripetal forceInertial frame of referenceLinear actuatorLinear bearingLinear motorMotion graphs and derivativesReciprocating motionRectilinear propagationUniformly accelerated linear motion == References ==
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