The game was hinted at by a Sony representative in March 2010, who stated that the game was in production and would support
PlayStation Move controllers, and in April 2010 by musician
Ochre who revealed one of his songs had been licensed for the game. It was formally revealed by video game magazine
Game Informer in their June 2010 issue. On 8 May 2010 Media Molecule officially confirmed that they were developing
LittleBigPlanet 2 on their
Twitter account and hinted that the game would be formally revealed on Monday 10 May 2010. On 10 May 2010, the official website launched an announcement webpage and news article announcing the game with game details and an announcement trailer. The announcement was also made on the
PlayStation Blog with a Q4 2010 release date. Numerous gaming websites reported about the game when an embargo lifted, including
EuroGamer and IGN. In October 2008,
BBC reported before the original game was released that Media Molecule had already begun development of a sequel to
LittleBigPlanet. The statement was later clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see
LittleBigPlanet as a platform... There will be a lot of additional content and it will vary in size and what it does. And we've already started that, yes." The "huge emotional investment" users have made in
LittleBigPlanet, Alex Evans stated, is the reason he does not want to ship a traditional sequel. Because they don't want all of the user-generated content to be made obsolete, their focus was to "expand the game without partitioning the audience". In July 2008, Media Molecule mentioned that should there ever be a
LittleBigPlanet sequel that the game would feature backwards compatibility with the original game's user-created levels. In November 2009, level designer Danny Leaver elaborated that a traditional sequel could fragment the LBP community, which would be "the most counter-productive thing you could do". On 23 March 2010,
IGN reported
LittleBigPlanet 2 was in development and would support the upcoming PlayStation Move controller. Sony later denied this report saying that future content for the original title would be compatible with PlayStation Move. Later on in May, along with the release of the trailer, Sony confirmed that
LittleBigPlanet 2 would be compatible with Move. Keyboard and mouse support in Create mode was initially announced however it was later confirmed that this feature was not included in the game at launch.
Stephen Fry narrates the game as he did with the first one. On 8 December 2010, Media Molecule posted an article entitled "The Music of
LittleBigPlanet 2" on their official blog, in which they revealed the identities of the composers who had created original music tracks for the game. The list of seven composers included Paul Thomson,
Richard Jacques,
Winifred Phillips (with her music producer
Winnie Waldron),
Baiyon,
Keith Tenniswood, Daniel Pemberton and Media Molecule's audio designer, Kenneth Young. Media Molecule was asked in an
IGN Q-and-A session how
PlayStation Move will be added into the game in future updates, the company revealed that they are working on integrating motion controls into the Play, Create and Share modes of the game: "The exciting thing to do with Move is, we're working on a play-create-share pack. We're still in the R&D phase and working out what the features will be, but it will be announced in a little while and we’re really excited. In the same was as in [
LittleBigPlanet], you have the Controlinator and you can remap the controls, you'll be able to do the same thing with Move. It'll also allow the community to make their own Move games and that's very cool." A software update allowing users to play the game using PlayStation Move was released in September 2011. A premium DLC pack titled
Rise of the Cakeling was released shortly after and added new story levels and tools for creators enabling them to create PlayStation Move games.
Launch The "Arcade" genre trailer was released just one day before the game's launch, showing several new gaming genres, including action, sports, and adventure genre. A behind the scenes video was also released, this video was shot as the game was about to go gold. The launch trailer was released on 21 January 2011, and is a tribute to the history of video gaming, as told from Sackboy's perspective. A TV ad was released, which showcased the new in-game features, and highlighted how diverse and global the
LittleBigPlanet community is. A "Share" was also released, which showcased how to share the
LittleBigPlanet 2 fun. On 17 January 2011, Sony handed
LittleBigPlanet 2 to selected gamers as they attempted to break the
Guinness World Record of 50 hours of consecutive game play. The Guinness World Record of 50 hours of consecutive game play and four other records were broken after two days...accomplishing the record in less time than this was not possible. Customers who had the game on week one were given the "1 week only" DLC (only available the first week), which consist of Launch Day "Space Suit" and "Rare" T-shirt. As a special offer, customers who showed that they have checked in on Sony Style Store Foursquare received an autographed cover from
Media Molecule and Limited Edition DLC. The offer was only available on 18 and 19 January.
Major updates and downloadable content packs On 15 February 2011, Media Molecule released software update 1.01. The first patch for the game, dubbed "Cupcake", addresses a number of technical issues which were affecting online play. The premium pack includes 9 Toy Story themed levels, 5 materials, 10 decorations, 6 objects, 149 stickers and the Toy Story Alien Costume, which had previously only been available as a bonus for preordering
LittleBigPlanet 2 from Best Buy, and bundled in the
LittleBigPlanet 2 Collector's Edition. The pack also includes music composed by Winifred Phillips and produced by Winnie Waldron. The music includes three new Toy Story-themed music tracks, one of which is an interactive track. In a review of the music on Gamertell.com, assistant editor Jeremy Hill said "Even without [
LittleBigPlanet 2] backing it up, these songs can stand on their own", and Simon Smith of Higher Plain Music described the musical score as "Utterly charming and disarming it'll have you beaming in no time." On 7 September 2011, software update 1.06 was released. This patch added support for the PlayStation Move motion controller. A downloadable content pack released the following week includes new story levels and creation tools, enabling users to create their own Move-based games and levels. ==Music==