LocoRoco has received mostly positive reviews from critics. The game was consistently praised for its bright and bold graphics. Charles Herold of the
New York Times compared the graphics to
Katamari Damacy, calling them "simple" and "pretty" This gameplay allows the game to be easily accessible to players, with
IGNs Juan Castro noting that the controls are "not simplistic so much as it's refreshingly elegant", A common complaint from game reviewers was the repetitive nature of the game, as no new gameplay mechanics are introduced after the player learns to roll and jump, and that the levels are "far from challenging".
LocoRoco also won two awards at the
10th Annual Interactive Achievement Awards for "
Children's Game of the Year" and "
Outstanding Achievement in Original Music Composition", in addition to being nominated for "Outstanding Innovation in Gaming" and "
Handheld Game of the Year". The
Associated Press named
LocoRoco its handheld game of the year for 2006. Prior to its release in North America,
1UP blogger Alejandro Quan-Madrid equated the Moja characters in
LocoRoco to
blackface, and citing the game as an example of "
institutionalized racism that needs calling out". Quan-Madrid and
1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the
United States, and as such, blackface or other similar representations of
black persons are taken for granted in that country, and
localization usually handles such issues. Quan-Madrid called on Sony to make a simple color change to the Moja, similar to what
Capcom had done for the character of Oil Man in
Mega Man Powered Up. The accusation of racism came days before a similar charge against Sony for
an advertisement for the white-colored PSP, portraying a white woman subjugating a black woman. The Yellow LocoRoco, as seen on the game's cover, has become a mascot for the PSP system. Sales of
LocoRoco were not strong in Japan, with just more than 30,000 copies sold the first week, and about 170,000 in total sales for the year. The game was more successful in Europe and North America, prompting Sony to start development of additional titles. ==Sequels==