Before embarking on the game's levels, the player is asked to design a wizard. This is done by splitting experience points amongst
mana,
action points, stamina, constitution, combat, defense and magic resistance. Remaining experience points are spent on spells. Spells may be offensive in nature (Magic Bolt, Curse), potions (Speed Potion, Healing Potion), utility (Teleport, Magic Eye) or summoning (Goblin, Unicorn, etc.). These spells continue the theme from
Chaos: The Battle of Wizards and include some of that game's more unusual elements (Gooey Blob, for example). After completing each scenario, the player may spend accumulated experience points to further improve their wizard. The aim of each level of the game is for a player's wizard to reach a portal which appears after a preset number of turns. To do this, the player's wizard and creatures move around a map composed of square tiles, each of which represents one of various terrain types (for example, forest or the wall of a building). During a player's turn, only the parts of the map which that player's wizard or creatures have previously seen are shown, thus leading to other human players having to look away from the screen during each turn to avoid learning information they "shouldn't" know. Points are awarded for a player's wizard reaching the portal, for holding items of treasure (for example, valuable gems) when the wizard reaches the portal, or for enemy creatures killed during the level. Each level ends when all wizards have reached the portal or been killed, or when the portal disappears after a fixed number of turns (in which case all the remaining wizards lose). During each turn, each creature has a fixed number of action points which it can use to accomplish actions, for example moving, fighting hand-to-hand or shooting ranged weapons. When a creature's action points are used up for the turn, it can take no further actions until all the players have had a turn. The game came shipped with three scenarios: "The Many Coloured Land" provided both indoor and outdoor environments; "Slayer's Dungeon" was a traditional monster-inhabited dungeon containing a powerful sword; and "Ragaril's Domain" was single-player only, set in a trap-filled palace. An expansion pack was also available if purchased directly from Mythos Games which contained two further scenarios: "Islands of Iris" and "Tombs of the Undead", the latter being single-player only. A demonstration scenario called "Escape From Zol" was released on the covers of
Your Sinclair and
Zero magazines. It was single-player only and similar in style to "Ragaril's Domain" where the player had to escape from a trap-filled building, but even if the player won, their wizard's experience could not be used in the other five scenarios. ==Release==