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Low G Man: The Low Gravity Man

Low G Man: The Low Gravity Man is a platform game developed by KID and published in 1990 by Taxan in North America and by Nintendo in Europe for the Nintendo Entertainment System.

Gameplay
This video game was unusual for a science fiction game in that rather than the usual laser gun weapon, the player had a freeze ray that did no damage to enemies; once they were frozen, the player had to stab them from the top or bottom with an extending spear. Other weapons included fireballs, boomerangs, 'force-waves,' and bombs. The name of the game derives from the protagonist's high-powered jumping, which at its maximum power reaches three screen-heights; this allows the player to kill enemies without freezing them, which generated more power-ups. The plot was a typical alien invasion scenario, in which evil aliens took over a robot-manufacturing planet. The game includes a password feature for players to restore their progress after receiving a game over screen. == Development and release ==
Development and release
Designer Ken Lobb spoke on the inspiration for the game stating, "The Low G Man story is actually John Carter of Mars, you know, i like the idea of jumping super high. the movie was okay, this was the book, long before the movie. Those were the first novels i read as a kid, the first three books, that idea i really became fixated with" == Reception ==
Reception
Low G Man: The Low Gravity Man received a mixture of opinions from critics, though a slight majority gave it a positive recommendation. Electronic Gaming Monthlys four reviewers criticized the color palette, choppy animations and small character sprites but commended the overall visuals, large bosses and stage variety, regarding it as an above-average action game. Hardcore Gaming 101s Michael Plasket regarded the gameplay to be mostly fun due to the protagonist's ability to perform extremely high jumps and unorthodox weapons. Plasket gave positive remarks to the futuristic industrial-style graphics, use of the Nintendo Entertainment System's color palette and upbeat music but criticized its choppy animations. == References ==
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