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Limbus Company

Limbus Company is an indie gacha strategy video game for Microsoft Windows and mobile devices using iOS or Android, developed and published by South Korean studio Project Moon. It was released worldwide on February 26, 2023. The game is set in the same dystopian, hyper-capitalist world known only as "The City", where all of Project Moon's other works take place, including Lobotomy Corporation, Library of Ruina, and multiple webcomics such as Leviathan and The Distortion Detective, but takes place some time after the events of all those stories.

Gameplay
When entering a battle stage, the player is able to choose up to either 5, 6, or 7 out of 12 Sinners (Dante not included) to fight. Each Sinner can be equipped with an Identity that defines their base skills, and a set of powerful E.G.O skills. Each E.G.O skill has an assigned power level, and a Sinner may only equip one of each. Newer stages using the Chain Battle format allow the player to substitute backup Sinners in when an on-field Sinner dies, effectively allowing the player to use all 12 Sinners. In normal unfocused fights, the player drags a pointer across two rows of icons. Each icon represents one of a Sinner's skills. The aim is to form a chain of attacks against enemies. In focused fights against Abnormalities or bosses, players instead will be directed to pick and choose which Sinner's attack should target which enemy, or a specific body part of the enemy. Matching attacks of the same color, or Sin Affinity, activates Resonance, which increases the damage of the attacks included. Using a skill also yields "Sin Resources" of that attack's Sin Affinity. Attacks are also classified into different damage types: Slash, Blunt, or Pierce. Different enemies are resistant, neutral, or weak to different damage types. Finally, every skill has an attack weight behind it, determining how many enemies it will hit. Skills with more than 1 attack weight may deal a fixed amount of damage to all targets, or hit targets randomly a certain number of times. When a Sinner and enemy clash, the game decides which side's attack is successful with a series of coin flips, with Sanity Points (SP) determining a character's luck in flipping heads. A head will alter to the skill's base power by the coin power (typically an increase; a decrease instead for certain Identities and E.G.Os), while a tail leaves the final power as is. When one side has a higher power, they win the clash, the loser loses one of their coins, and the coins are re-flipped. This process continues until either side loses all their coins, after which the winner launches their attack. Some characters' skills may also have unbreakable coins, colored in red. As per their name, unbreakable coins will not break even if that coin flip was lost (their coin power will not count in future flips), and allow a character to attack even if they lost the clash. Unbreakable coins that lose clashes will become "cracked," setting their coin power to +1. Moreover, some enemies' attacks have Excision coins, colored in green. These coins can destroy unbreakable coins in a clash, and act like an unbreakable coin when losing a clash. At the start of each turn, each Sinner rolls a random speed value within a defined range. A Sinner may attack, or clash with, any enemy with lower speed than them, and can only attack enemies as fast as, or faster than, them, unopposed. However, a Sinner may also clash with any enemy that directly targets them. The player can choose to attack using a Sinner's E.G.O. skill in place of one of their normal skill. E.G.O skills are often significantly more powerful than a sinner's normal skills; however, doing so spends the Sinner's SP and a number of collected Sin resources. The lower a Sinner's sanity is when they use an E.G.O. skill, the higher chance they have to launch a "corroded" E.G.O. skill, which is more powerful, but renders that Sinner uncontrollable and prone to attacking allies for one turn. The player can also use a corroded E.G.O. skill without the risk of harming allies by "Overclocking" the E.G.O. skill, unleashing its corroded variant, but at the cost of additional Sin resources and SP. The player may also choose to replace a Sinner's skill with their respective defense skill, of which there are three types. Guard skills generate a shield that resists a certain amount of damage, Evade skills dodge attacks whose power are lower than or equal to the evasion's power, and Counter skills unavoidably attack an enemy after the Sinner is attacked (unless the Sinner is Staggered before activating the counter). Some Counter skills are clashable, meaning they can clash with an enemy's attack and halt it entirely. When a character's health falls below a certain limit (which is different for every enemy and Sinner), they become Staggered, greatly increasing the damage they take and preventing them from acting next turn. most Identities and several enemies have multiple Stagger Thresholds that allow them to be Staggered repeatedly, amplifying the effects each time. Gacha system Identities and E.G.O. can be unlocked using the game's gacha system, called "Extractions". Extractions can be performed using "Lunacy", a currency obtained from clearing stages, clearing the weekly "Mirror Dungeon" game mode, or from in-app purchases, or "Extraction Tickets", which can be obtained from the battle pass and various events. Alternatively, "Egoshards" for the different Sinners can be spent at the "Dispenser" to purchase identities and E.G.O. directly. Egoshards can be obtained through Extractions, opening , or through Egoshard Crates obtained from the battle pass. Most Identities and E.G.O. are permanently available; however some are only obtainable during Walpurgisnacht events that occur every few months, while Identities and E.G.O from the previous season cannot be obtained using Egoshards until the next season. ==Setting==
Setting
Following the previous installments in the series, Lobotomy Corporation and Library of Ruina, Limbus Company takes place in a dystopian city-state simply known as the City. The City comprises twenty-six districts, each unique in technological advancements and culture. Each district is locally governed by a Wing, a megacorporation named after a letter of the alphabet that operates using a unique technology known as a Singularity. The Wings are led by the Head, a conglomerate consisting of A Corp, B Corp, and C Corp, that also enforces universal taboos of the City. Each District is physically split into a Nest, the urban residence supported by the Corps, and the Backstreets, poverty-stricken areas overrun by criminal Syndicates and outside of the Corps' protection. Many people in the City work as Fixers, contractors who take jobs relating to various fields of expertise. Each Fixer is assigned a numerical grade based on their skill and experience, with 9 being the lowest and 1 being the highest. Fixers that perform impressive feats, or surpass Grade 1 Fixers in certain aspects, will be promoted to the rank of Color Fixer and granted a unique title based on a color and concept they are associated with. Fixers may work together in small Offices, join Syndicates or Associations, or work on their own. The Hana Association, one of the largest associations in the City, is responsible for assigning licenses and fixer grades. Occasionally, humans overcome with intense emotion will hear the voice of a woman named Carmen. People who follow her words will transform into monstrous entities called Distortions. Inversely, those who overcome her words may personally manifest E.G.O equipment in the form of armor, tools and/or weaponry that greatly empower their combat capabilities and provide supernatural abilities. Collectively referred to as the Distortion phenomenon, the concept holds great significance to the game's plot and the plot of Library of Ruina. The player takes the role of Dante, an amnesiac with a clock-shaped prosthetic head. Just before they are about to be executed, Dante is rescued by the Limbus Company Bus Department, who inform them of their new role as the manager of the team and their quest to find the Golden Boughs, rare and powerful artifacts that spawned across the city after the fall of Lobotomy Corporation, which are believed to be remnants of L Corp's technology. The game is split into chapters, named "Cantos", which are all character-driven and delve into the Sinners' past and trauma on their journey. Characters The main party of Limbus Company is composed of 13 "Sinners", brought together under a contract with the titular Limbus Company. Dante is considered one of these Sinners, though they do not actively participate in combat. Joining them are Vergilius and Charon, who serve as the team's guide and bus driver respectively. ==Music==
Music
The game's original soundtrack is generally composed by Studio EIM, with the main theme, "In Hell We Live, Lament", being sung by the Japanese indie music group Mili and featuring vocalist KIHOW from the Japanese pop rock band Myth & Roid. Prior to Limbus Company, Mili had worked with Project Moon on their previous game Library of Ruina. Over the course of Limbus Company's updates, Mili began to compose the themes for the final boss fights in Cantos, including "Between Two Worlds", "Fly My Wings", "Compass", "Through Patches of Violet", "Hero", "TIAN TIAN", and "SAIKAI". At the end of every Canto, each of the Sinners perform their own rendition of the song "Pass On" (Sarajinae 사라지네). ==Reception==
Reception
According to its official website, it reached 180,000 total pre-registrations before releasing. ==Notes==
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