Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish
their character's MP. This is done for
balancing, so that each skill does not have an infinite casting ability with equal results every time. "Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific
class of character, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in
Diablo 3. In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
Status effects are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character. Some games base the strength and amount of a character's magic on
stats such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs.
In god games In
god games, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population. == See also ==