MarketManx TT Super Bike
Company Profile

Manx TT Super Bike

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

Development
Producer Tetsuya Mizuguchi recounted the impetus behind the game: The in-game motorcycles resemble the team Honda/Castrol Honda RVF750 RC45. In making the game, AM3 consulted the motorcycle racing team Castrol/Honda Racing Corporation, who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider. Sega instead assigned the port to third party developer Tantalus Interactive, though several personnel from Sega of Japan assisted Tantalus towards the end of development. The assignment came to Tantalus in an indirect manner; Sega initially gave the job of both Saturn and Windows ports to Psygnosis, which contracted them out to Perfect Entertainment and Tantalus. ==Release==
Release
The Saturn version features an arcade mode (which is essentially a recreation of the arcade version, including the presentation screens) and a Saturn mode, which includes additional features such as practice races and a challenge course in which all the tracks are played in order. and is compatible with the analog controller. The Saturn and PC releases have the game soundtrack as standard Red Book audio which can be listened to in any CD player. Saturn to PC conversion The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. • Full bike shadows instead of the mesh effect shadow in the Saturn version. • Perspective correction to remove polygon warping. • Increased draw distance. • Higher resolution than the arcade version. • 3dFx compatibility for filtered textures. • 8 player multiplayer, like the arcade game. • Newer voices. ==Reception==
Reception
Arcade Following a strong audience reaction at the Amusement Trades Exhibition International (ATEI) show in January 1996, the game's UK distributor sold out of Manx TT Super Bike cabinets, despite costing £15,000 or per deluxe cabinet. In Japan, Game Machine listed Manx TT Super Bike on their 15 February 1996 issue as being the second most-successful dedicated arcade game of the month. In March 1996, it was the second top-grossing dedicated arcade game in Japan (below Namco's Alpine Racer) and the overall top-grossing dedicated arcade game in Australia. In North America, the game was also a hit in arcades. A reviewer for Next Generation hailed the game as "one of the fastest and most dazzling bike coin-ops in the arcades ... the next evolutionary step in bike racing sims." He said the ability to control the bike without placing one's feet on the ground makes it far more immersive and realistic than any previous cycle racing game, and additionally applauded the effective simulation of speed, high frame rate, "solid" learning curve, persistent and intelligent AI opponents, and the way the bike reacts to being hit or jostled by other racers. Sega Saturn Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game. The most common criticism made of the game was that the additional content of the Saturn version was insufficient to give it the longevity expected of a home console game. ==See also==
tickerdossier.comtickerdossier.substack.com