Marcus has received a generally positive reception from video game critics. In a preview article about
Watch Dogs 2 written for
PCGamesN, Kirk McKeand liked that Marcus has more imaginative and varied tastes in music and fashion, exhibits a wider range of emotions, and better gadgets compared to Aiden Pearce. Both
IGNs Dan Stapleton and Joe Skrebels liked Marcus as a video game protagonist; Skrebels in particular thought Marcus "felt notably like
a person, not just a collection of voice lines designed to string missions together".
Paste staff and Alex Perry from
Mic ranked Marcus Holloway among the best new video game characters of 2016; Perry praised his fun personality, sense of style, and thoughtfulness in his conversations with others, whereas Cameron Kunzelman from
Paste complimented the development team of
Watch Dogs 2 for their understanding that "a character needs to have
character and not just be a cipher for whatever shooting and hollering the mechanics dictate".
Polygon ranked Marcus Holloway among the best video game characters of the 2010s, with Jeff Ramos praising Marcus as a "more engaging and relatable protagonist" whose leadership role serves as a "rallying point who inspires and enables others to fight back" against systematic oppression. George Foster claimed that he is the
Watch Dogs franchise's best character, and expressed displeasure in an editorial published by
TheGamer that Marcus was seemingly left out of the then-upcoming
Bloodline DLC for
Legion. Foster further criticized the procedurally generated player character approach adopted by
Legion in lieu of a clearly defined character like Marcus and that it ended up being an inferior game in his opinion. Several critics have positively assessed Marcus within the context of how black representation is handled by developers in the history of the video game medium. In an article published by
Paste, Jeremy Winslow was pleased that Marcus is portrayed as a compelling character with a multifaceted, rounded personality. Winslow argued that Marcus' overall depiction in
Watch Dogs 2 disrupts the typical norms and stereotypes surrounding the vast majority of black video game characters with disadvantaged socio-economic backgrounds, particularly with his atypical visual design and reliance on intellect as opposed to physical brawn. Citing DePass' opinion on the scene, David J. Leonard agreed that the scene's boldness in challenging existing
stereotypes of African Americans and vocalizing the daily realities of racism is not only disruptive but a source of pleasure. Leonard further argued that its importance extends beyond its edifying and truth-telling conversation about racism and the lack of diversity within workplaces in Silicon Valley, and that it also connects the racial injustice perpetuated by Silicon Valley throughout society to the hegemony of white masculinity. Perry agree that the scene stood out amidst the generally good standard of writing for
Watch Dogs 2. Some reviewers also questioned the
ludonarrative dissonance surrounding the potential in-game use of lethal firearms by Marcus. Wesley Yin-Poole from
Eurogamer said it felt "off" to him that he could make the "likeable Marcus Holloway shoot to kill", Stapleton observed that Marcus' personality is the only motivating factor that pushes players toward a non-lethal playstyle of stealth and silent takedowns, as it may become impractical during intense combat situations. == References ==