In 1820, von Abenstein records that
Mariagespiel is now played with a 32-card
Piquet pack, each player being dealt 3 cards, the 7th being turned for trump and then each player receiving 3 more. The remaining 19 cards are placed face down to form the stock (
Haufen). Cards rank from highest to lowest as follows: A > 10 > K > Q > J > 9 > 8 > 7. Cards score as per the usual Ace-Ten system (see table) and the last trick scores an additional 10 points.
First phase In the first phase, players need not follow suit; nor are they required to trump if they have no card of the led suit. As usual, a player with the trump 7 in his hand may use it to 'rob' (
Rauben) the trump upcard. Bonuses are paid in hard score (see
Scoring and winning). Both cards of a
mariage must be held in the hand and shown at the time or its suit named. As before, a player must have taken a trick in order to declare a
mariage, which may be done at any time until the first trick of phase 2 is led (the rules here are not entirely clear). No rules are given around
amour, but it is likely that they are similar to those in the 18th century descriptions. A new rule is that a player may 'close the book' (
das Buch zumachen) which means that no more cards may be drawn from the stock. This is an undertaking to win the deal or even the game from one's hand cards. If the bid fails, the opponent automatically wins regardless of whether he has the most card points or not. As soon as the book is closed, phase 2 rules on following suit and trumping apply.
Second phase Once the stock is exhausted, players must follow suit or trump if unable. Announcements may no longer be made. However, now a whitewash must be announced to count.
Scoring and winning Sixty-six card points are needed to win the deal; if both score 65, the winner of the next deal is deemed to have won both. If a player fails to make 33 points, it is a
matsch and he loses double. The value of a simple game is two chips; a double game (e.g.
matsch or where previous game was a draw and carried forward) earns four. A plain
mariage (K + Q) earns a bonus of one chip (
Marke), a
bon mariage (trump K + Q), two chips, and an
amour (trump A + 10), three chips. A whitewash earns six chips if won and costs six if lost. Von Abenstein gives two other
soft scoring options. The first is that lines or strokes (
Striche) are chalked up on a slate instead of paying chips and the first to 9 strokes wins. The second is to agree a starting total such as 27 and deduct one every time instead of paying a chip. The first to zero is the winner. Closing the book may be done to win a deal or the entire game (
partie).
Three- or four-hand variants Von Abenstein records another three-hand game played "in many regions" using 36 cards, then goes on, paradoxically, to say that it is "very rare" and will probably not catch on. Each player is dealt 5 cards only and, after each trick, players replenish their hand cards in turn. Announcements are made as per the two-hand game except that they are paid by each opponent. Again, the player with the most card points at the end of the deal wins. He also describes a four-hand game called
Kreuz-Mariage ("Cross Mariage"), also spelt
Kreuzmariage, where each player is dealt 8 cards, the last one, which belongs to the dealer, determining trumps. Melds are made at the beginning, in turn starting with forehand, and the bonus is paid by each of the three other players. Again the winner is the player with the most card points at the end of the deal. There is no
matsch and a player achieving a
slam earns 8 chips from each player. From the outset, players must follow suit, trump if unable and head the trick if possible. The game is also played in pairs i.e. each player always playing apparently only with the one opposite him. == Closing the stock ==