After losing third party software development support with the
Nintendo 64,
Nintendo executed a number of efforts to increase developer support with their follow-up, the
GameCube. One of these efforts was a collaboration with
Sega and
Namco to create the
Triforce arcade system. Sega and Namco, on the other hand, were allowed to create games using Nintendo's
IP. It was later delayed to December 2005. The game was released in North America in October 2005, two months prior to the Japanese release.
Mario Kart Arcade GP 2 was first announced in October 2006, as a sequel to the original
Mario Kart Arcade GP released a year prior. The game was co-developed by
Namco Bandai and Nintendo. With its announcement occurring so close to the launch of
Nintendo's then-upcoming
Wii home console, some publications expected the game to release on updated an updated
arcade board, but it was later revealed to run on the same
Triforce arcade hardware of its predecessor. The Triforce arcade board was created in collaboration with Namco and
Sega to bolster third party game support for Nintendo's own
GameCube hardware; Nintendo allowed for the use of their
intellectual property in arcade games in exchange of more third party game support of their
home video game consoles. The game was released to arcades in March 2007.
Mario Kart Arcade GP DX, the third entry in the
Mario Kart Arcade GP sub-series, was released in late 2013. This entry is generally the most-commonly found of the sub-series, particularly in North America. Bandai Namco partnered with the
Dave and Busters franchise to host the arcade machines. The fourth entry,
Mario Kart Arcade GP VR, was released in 2017. ==Reception==